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Cities are meant to stop traffic. That is their point. That is why they are there. That is why traders put outposts there, merchants put shops there, hoteliers erected inns there. That is why factories locate there, why warehouses, assembly plants and distribution centers are established there. That is why people settle and cultural institutions grow there. No one wants to operate in a place that people are just passing through; everyone wants to settle where people will stop, and rest, and look around, and talk, and buy, and share. Cities Are Meant to Stop Traffic

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It’s bad form to mention money-laundering. Instead, you talk about asset-management structures and tax beneficial schemes.   — John Sweeney “Money laundering is a very sophisticated crime and we must be equally sophisticated”*… | (Roughly) Daily

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My USB power brick says to cycle the charge in it every so often, so I had it keep my iPad powered up away from any outlet. Fully drained it and plugged it in to a powered-off computer to recharge. Overnight, it’s only recharged…halfway. Didn’t expect the recharge to be this slow.

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Cows make milk. They milk themselves. Other cows check the milk (for free). Cows - get this - PAY THE FARMER to take the milk away. Then the farmer (you won’t believe this, honestly) sells the milk back to the cows. Sometimes the farmer lets the cow drink a tiny bit of its own milk. The farmer calls it ‘longstanding commitment to Open Access’. What Is a Sustainable Path to Open Access? | Hacker News

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The world is an incredibly complex place and everything is changing all the time… trying to plan your career is an exercise in futility that will only serve to frustrate you, and to blind you to the really significant opportunities that life will throw your way. The Embarrassing Problem of Premature Exploitation - LessWrong 2.0

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Babies love putting things in their mouths: dirt, insects, bits of grass, their own poo. They have no sense of fear or self-preservation, and come up with endlessly creative ways to place themselves in mortal peril. Once they learn to talk, their constant experimentation with the world transcends the physical to the philosophical. They want to know everything. They are bottomless pits of curiosity, with very little in the way of attention span or self-discipline. Your typical two-year-old can only concentrate on a task for six minutes at a time. Young children are not self-aware enough to feel much in the way of shame, or embarrassment. Nothing is off-limits. The Embarrassing Problem of Premature Exploitation - LessWrong 2.0

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One reason why the world is in a mess is because, for a long time, the ratio between ‘explore’ and ‘exploit’ has been badly out of whack. Entities like procurement have been allowed to claim full credit for money-grabbing cost-savings without commensurate responsibility for delayed or hidden costs. The Illusion of Certainty | Hacker News

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Most people think of “evil” as being synonymous with “malicious” and “doing really, really bad things.” But I have a broader view of “evil.” I consider a thing to be evil if it creates bad outcomes not just out of malice, but instinct or carelessness. Peep Show – The Most Realistic Portrayal of Evil Ever Made – Dormin

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What about int * a?? ;) I struggle more with if(NULL == var) and if(true == var)… more error prone, because missing one “=” won’t assing anything. But it looks odd to my eye.

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Why is programming fun? What delights may its practitioner expect as his reward? First is the sheer joy of making things. As the child delights in his mud pie, so the adult enjoys building things, especially things of his own design. I think this delight must be an image of God’s delight in making things, a delight shown in the distinctness and newness of each leaf and each snowflake. Second is the pleasure of making things that are useful to other people. Deep within, we want others to use our work and to find it helpful. In this respect the programming system is not essentially different from the child’s first clay pencil holder “for Daddy’s office.” Third is the fascination of fashioning complex puzzle-like objects of interlocking moving parts and watching them work in subtle cycles, playing out the consequences of principles built in from the beginning. The programmed computer has all the fascination of the pinball machine or the jukebox mechanism, carried to the ultimate. Fourth is the joy of always learning, which springs from the nonrepeating nature of the task. In one way or another the problem is ever new, and its solver learns something: sometimes practical, sometimes theoretical, and sometimes both. Finally, there is the delight of working in such a tractable medium. The programmer, like the poet, works only slightly re- moved from pure thought-stuff. He builds his castles in the air, from air, creating by exertion of the imagination. Few media of creation are so flexible, so easy to polish and rework, so readily capable of realizing grand conceptual structures. (As we shall see later, this very tractability has its own problems.) Ask HN: How to rediscover the joy of programming? | Hacker News

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When someone dies, you lose the memories they have of you, and you lose the part of your identity that was external to you, and kept within that person. When someone dies, you lose the memories they have of you. - memory loss death | Ask MetaFilter

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I am selecting WeBWorK problems and one says: “What is the approximated probability …” with “approximated” emphasized. Then they continue: “Give you answer to at least 3 decimal places.” What the heck?

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In Internet culture, the 1% rule is a rule of thumb pertaining to participation in an internet community, stating that only 1% of the users of a website add content, while the other 99% of the participants only lurk. 1% rule (Internet culture) - Wikipedia)

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