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13 tiny and terrific entries from the js13kGames competition
If you think about it, 13kB isn’t really a lot. The image above is 81kB. This page weighs over 3MB (waaay more if you include the videos). That’s why it’s so incredibly impressive that the ⌘ Read more

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Q1K3 – Making Of
This was my third time participating in the js13kGames contest. I won in 2018 with Underrun and utterly failed to deliver any compelling gameplay with my 2019 entry Voidcall.

This year’s theme was “Space” – I chose to completely ignore it and instead decided to pay tribute to one of my all time favorite games on its 25th birthday:

The original Quake from 1996.

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Underrun – Making Of
I participated in this year’s js13kGames, a JavaScript game development competition with a file size limit of 13kb, including code, assets and everything else. My entry was Underrun, a twin stick shooter using WebGL.

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Play Underrun – A WebGL shooter in 13kb of JavaScript

For this competition I set out to produce something with a dense atmosphere – which is inherently difficult to do with so little … ⌘ Read more

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