Voidcall – Making Of
Like last year with Underrun, I participated in this year’s js13kGames – a JavaScript game development competition with a file size limit of 13kb, including code, assets and everything else. My entry was Voidcall, a Real-time Strategy game.
Play Voidcall – A WebGL Real-time Strategy game in 13kb of JavaScript
Recently, I played the origin … ⌘ Read more