I have to say. I’m really very disappointed in Microsoft. Not only did they buy out Minecraft the game, but they basically ruined it for every privacy conscious family, parents and their kids, who can no longer play the game without giving away personal identifiable information (PII) on my children that Microsoft have zero rights to. 🤦♂️ – Honestly… Fuck you Microsoft.
@david@daiwei.me since I became linuxpilled and embraced SSH, I do my Wordles through https://late.sh/
Can strongly recommend it, even has all the other daily puzzles: minesweeper, sudoku, solitaire, nonogram (kinda hate those),…
Maybe not the best family activity, the chat can be somewhat spicy and so can the collaborative ASCII art drawing game.
Gonna recreate the classic [Break out](https://en.wikipedia.org/wiki/Breakout_(video_game) game this weekend for the Mills Games Cabinet – Anyone else got any ideas, requests? 🤔 #games #ebitengine
Board game for one person? Ironing. :‘-D
jenny stuff aside, I received zero bug reports or code contributions since leaving GitHub in 2018.
And @lyse@lyse.isobeef.org is right. Not being on Github is a good thing IMO. Even when I was there with all my many projects, I basically got the same amount of “attention” as I do now. The only real way to gain more “attention” is to artificially play the “game”. You know. The stupid “Stargazer” one, and whatever you can to get into the “Top 10 X” charts. – But ultimately that doesn’t buy you “quality” contributors or users or whatever. So it’s all pointless.
@david@daiwei.me We could say the same about the England - France game, right? 😆
Hurray, I can now press gg instead of g to go to the top in tt. Much better! :-) Other multi-key combinations are also easily possible now.
I should probably write a real article about this at some point, but here we go. The only downside with my new key binding system is that it breaks tview’s established pattern. You’ve got an InputHandler(), that is implemented using WrapInputHandler(…). It typically then directly implements the switching logic depending on the key press. Something like this:
func (w *Widget) InputHandler() func(event *tcell.EventKey, setFocus func(p tview.Primitive)) {
// WrapInputHandler allows for intercepting key events with SetInputCapture(…)
// from the outside for customization. This handles the default key bindings.
return t.WrapInputHandler(func(event *tcell.EventKey, setFocus func(p tview.Primitive)) {
switch event.Key() {
case tcell.KeyRune:
if event.Modifiers() == tcell.ModNone {
switch event.Rune() {
case 'k':
w.scrollUp()
return // we already handled the event, stop processing
case 'j':
w.scrollDown()
return
}
}
}
// We didn't handle the key event. Maybe the parent
// widget knows what to do with it.
if handler := w.parent.InputHandler(); handler != nil {
handler(event, setFocus)
}
})
}
From the outside, you can intercept and either stop or continue the widget’s original key handling with a potentially rewritten key event using SetInputCapture(…):
w := NewWidget()
// customized or additional key bindings
w.SetInputCapture(func(event *tcell.EventKey) *tcell.EventKey {
switch event.Key() {
case tcell.KeyUp:
// Rewrite the event, so the "cursor up" key is an alias
// for the vim key binding "k", that is handled by the
// wrapped input handler above. (I know, I know, this is a
// completely unrealistic example, why would anyone use
// cursor keys when there are vim key bindings available?!)
return tcell.NewEventKey(tcell.KeyRune, 'k', tcell.ModNone)
case tcell.KeyRune:
if event.Modifiers() == tcell.ModNone {
switch event.Rune() {
case 'q':
app.Stop()
// we already handled the event, do not pass it
// to the wrapped input handler above
return nil
case 'r':
toggleMessageReadStatus()
return nil
}
}
}
// we didn't handle the event, pass it to the wrapped
// input handler above
return event
}
Since they all expect a single key, I’ve noticed that using multiple dedicated KeyBindings of mine on these different levels kinda breaks multi-key handling with common prefixes. The outer-most KeyBinding captures the prefix, but it can’t transfer it to the inner one if not handled by the outer one. At least not without some more (potentially ugly) changes. So, I now have to work with just a single KeyBindings object for the entire widget chain (if it consists of multiple other widgets or the regular input handler and input capture are in the game). The outside needs to register all its key bind customizations or extensions at the same level that the original widget handles its default ones. Doable by exposing the widget’s KeyBindings instance, but not pretty. You always have to keep this in mind.
With the KeyBindings, it will look like that:
type Widget struct {
parent tview.Primitive
// make it available to children or the outside either by
// direct field access or by providing a getter method
KeyBindings *bind.KeyBindings
}
func NewWidget() *Widget {
w := &Widget{KeyBindings: &bind.KeyBindings{}}
w.KeyBindings. // default key bindings
Bind0(bind.KeySequence('k', w.scrollUp).
Bind0(bind.KeySequence('j', w.scrollDown)
return w
}
func (w *Widget) InputHandler() InputHandler() func(event *tcell.EventKey, setFocus func(p tview.Primitive)) {
return t.WrapInputHandler(func(event *tcell.EventKey, setFocus func(p tview.Primitive)) {
// also note the missing support for focus transfer at the moment
event = w.KeyBindings.Capture(event)
if event == nil {
return
}
if handler := w.parent.InputHandler(); handler != nil {
handler(event, setFocus)
}
}
}
And then from the outside, or in a child widget:
w := NewWidget()
w.KeyBindings. // additional or customized key bindings
Bind1(bind.KeySequence(tcell.KeyUp), func(*tcell.EventKey) *tcell.EventKey {
return tcell.NewEventKey(tcell.KeyRune, 'k', tcell.ModNone)
}).
Bind0(bind.KeySequence('q'), app.Stop).
Bind0(bind.KeySequence('r'), toggleMessageReadStatus)
When directly working with tview primitives that are not part of custom widget implementations, the following works well so far:
textView := tview.NewTextView().
SetWordWrap(true).
SetText("…")
SetScrollable(true)
textView.SetInputCapture((&bind.KeyBindings{}).
Bind0(bind.KeySequence('q'), app.Stop).
Bind1(bind.KeySequence('g', 'g'), func(*tcell.EventKey) *tcell.EventKey {
return tcell.NewEventKey(tcell.KeyHome, 0, tcell.ModNone)
}).
Capture)
I need to sleep on this some more.
Also, writing very long messages like this one is really not all that fun in tt’s editor. I should absolutely provide a way to shell out to vim.
(Took me about one and a half hours to compose, holy crap. But not only because of not using vim. Although, that might have saved me a quarter hour or so for sure. Proof-reading this message also uncovered quite a few bugs in my real documentation. So, that’s a big win!) Good night!
@GabesArcade@gabesarcade.com’s Arcade@gabesarcade.com nice! TIL about “Planet of Lana”, and I think it will be the very first game I will buy on iOS. Thank you for sharing!
@arne@uplegger.eu The new hashes read like planet names from the game No Man’s Sky. 🚀🌍
@lyse@lyse.isobeef.org Yeah, I have a couple of teachers in my family and they all tell similar stories. 🙄
I have almost no recollection of my time at the “Gymnasium” anymore. I’m either traumatized by it or I wasn’t very interested in what happened there. 😅 But I have some vague memories of doing “computer stuff” at school. There certainly were computers and they certainly ran DOS games like Duke Nukem, that I do know. 😂 Just checked my records, and no, this wasn’t an official class. At best, it was one of those AGs. 🤔
@movq@www.uninformativ.de Yes, this screenshot. However, not the Dutch but rather the German version, no wonder it looks so crazy!!1!11
It’s been a hot minute or two since I last used KDE, so I don’t remember exactly. I just vaguely recall that I found myself thinking multiple times that the KDE application categories were better matching or there were more or something like that. Most of my classmates were on Windows and had one giant long list of all sort of stuff in there. You even had to scroll in the menu. Sure, they installed all kind of garbage, which didn’t exactly help. Where in KDE, they were actually grouped by Office, Internet, Graphics, Multimedia, Games, etc. In Windows, applications usually hid themselves in a sub folder named after the software vendor. At least in the later (?) days.
I only used Win 95, 98 and XP at home. For maths class with computer algebra system (Maple), we had a Cassiopeia with Win CE: https://en.wikipedia.org/wiki/Casio_Cassiopeia At school, there was probably also Win 2000, but I don’t know anymore for sure.
Net Gain
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Show HN: I built 80 mini-games using Fable before it was shut down
Dear Hacker News,
I’m kindly asking for your participation in the open beta for my AI-managed mini-games website. Thank you in advance!
For a limited time window, I’m setting the all-free feature flag to true. I hope you have a lot of fun exploring the AI’s sense for games! Here and there, I tweaked it to help with visual consistency.
I would be deeply grateful if you opted into analytics.
$2,300 in API tokens…
Cheers!
Comments URL: [https://news.ycombinator.c … ⌘ Read more
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Comments URL: https://news.ycombinator.com/item?id=48510341
Points: 4
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Web Browsers on Video Game Consoles
Article URL: https://vale.rocks/posts/game-console-browsers
Comments URL: https://news.ycombinator.com/item?id=48487897
Points: 8
# Comments: 0 ⌘ Read more
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How to Watch the 2026 World Cup
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The gamers taking on the industry to stop it switching off games
Article URL: https://www.bbc.com/news/articles/c8e8e7g0r82o
Comments URL: https://news.ycombinator.com/item?id=48436246
Points: 6
# Comments: 0 ⌘ Read more
The June 6 edition
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Why Are Large Language Models So Terrible at Video Games?
Article URL: https://spectrum.ieee.org/ai-video-games-llms-togelius
Comments URL: https://news.ycombinator.com/item?id=48354405
Points: 6
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Steam Deck sells out in North America within 24 hours of price hike
Article URL: https://arstechnica.com/gaming/2026/05/despite-price-hike-steam-deck-is-already-sold-out-in-north-america/
Comments URL: https://news.ycombinator.com/item?id=48348704
Points: 7
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I Put a Datacenter GPU in My Gaming PC for £200
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Comments URL: https://news.ycombinator.com/item?id=48345694
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@itsericwoodward@itsericwoodward.com is there a Gamer Master, or Dungeon Master in Magic? My kid plays DnD, and such person is decisive for many outcomes, and for the quality of the game in general.
Congratulations! :-)
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@bender@twtxt.net Well I’m open to ideas of course 😅 My goal here was to build something like a Civ-1 inspired game that’s playable online and multiplayer. Do you remember this old bad boy that was played on PC(s) on MS-DOS ?! 😅
@prologic@twtxt.net I am going to give it a more serious spin (meaning I am going to go read the help page). I’ve got to tell you though, most successful games do not need a help. But I am fully aware that there is a subset of gamers that would not mind—if not appreciate—a game with help, manual, and the likes.
@bender@twtxt.net Anything I can do to help with getting started with the game? Help page not enougH/ Some “Getting Started” guide? Walk-through? 🤔
@bender@twtxt.net Yeah !
Maybe put a notice when on mobile stating that the game is for desktop, or bigger screens (tablets), only?
I’ll do this for sure!
@prologic@twtxt.net I am fairly bad, or have a very poor understanding of the game, so I can’t figure out what to do. Tried a few times. 😅 Also, I am sure you know by now, but it is not mobile friendly at all. Maybe put a notice when on mobile stating that the game is for desktop, or bigger screens (tablets), only?
Congratulations!
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@kiwu@twtxt.net Working on my game Frontier Crown – Going to push a new version today hopefully that includes much improved graphics, expanded ruleset and scope.
@bender@twtxt.net I see. Well that’s not how I think of the term “Isomorphic” 🤣 I keep thinking about graphics and isomorphic games 😅
Well it’s ~2am and I finally defeated the AI player in a game of Frontier Crown 👑
– On that note I’m now going to bed, I’ve made so many improvements to the aesthetics (UX) of the game, the mechanics, and it’s now quite nicely playable 👌 G’night! 😴
** Constraint propagation for fun **
I’ve been playing the very good Squeakross this weekend. It is adorable and the aesthetics are absolutely immaculate, but I’ve found the actual picross puzzles to be a point of frustrating friction in the game when compared to the picross-style puzzles in my bicross game.
Picross puzzles, aka nonograms, can relatively easily have ambiguous solutions. Because the hints only tell you how many co … ⌘ Read more
** Bicross **
I made a game. I’ve written about it in passing a few times, but here is an honest to goodness intro to it!
Bicross is 3 versions of the same basic game,
- Bicross, is a zen-mode version of the game.
- Bicross RPG, is an RPG version of the game where you can earn power ups, and build up hearts and stuff.
- Bicross Daily, is very similar to the RPG version, but everyone who plays on a given … ⌘ Read more
** being goblin **
In response to my most recent week notes, Adrian shared this lovely quote on goblins with me. It comes from my favorite game designer, Avery Alder,
being goblin is a way of flagging that you want to include people not in spite of their sloppiness and uneven emotional growth, but because of it — because goblins come as they are, and they grow in community with one another. Being goblin means being intergenerational in an un-pr … ⌘ Read more
Feeling nostalgic, for 3D-ish old game sprites, so I made one of myself.

@movq@www.uninformativ.de what game is that?
** Year in review, 2025 **
Here, an obligatory end of year wrap up kinda post that, as I started to write in what I assume is the classical platonic form for all blogs wherein I reflect thoughtfully on stuff I read, or games I played, or projects I twiddled at, and what not, I became overwhelmed by the act of creating a kinda cursory and meandering review, because, what, in this run on sentence, do I have to contribute that I really wanna commit to you, dear reader?
Instead, let’s try the following.
Right now, in 2025, I’ve go … ⌘ Read more
Alright, Advent of Code is over:
https://www.uninformativ.de/blog/postings/2025-12-12/0/POSTING-en.html
It’s been quite the time sink, especially with the DOS games on top, but it was fun. 🥳
In case you’re wondering: All puzzles (except for part 2 of day 10) were doable in Python 1 on SuSE Linux 6.4 and ran in a finite time on the Pentium 133. Puzzle 10/2 might have been doable as well if I had better education. 🤣
“A ZIP file containing 9 of Strangethink’s games, which were removed from their creator’s online pages in 2019.[…] The games included in this collection are -
Abstract Ritual
Art Machine
Error City
Glowing Bodies
Joy Exhibition
Mystery Tapes
Secret Habitat
The Pyramid Gate
These Monsters
I hope you enjoy these fascinating experiences!”
https://archive.org/details/strangethink-software via @Introscopia@Introscopia
Sometimes, (just sometimes) my ability to pattern match and remember how to play perfect games of chess is awesome 😎 
** Sticker party, November **
Some random thoughts including how the band Imagine Dragons is kinda like Metal for kids; distributing apps, even without involving Apple at all, is deeply annoying on macOS; Pokemon ZA is fun, but I think that I’m a turn-based girlie at heart; my partner has been playing a lot of Tears of the Kingdom lately, it has been a lot of fun for me to watch, and hair-pullingly frustrating for our nearly 10 year old who has strong opinions about the correct order of operations in that game; I wrote, but am cu … ⌘ Read more
I’m still looking for people, podcasts, events talking about #Python without assuming everyone is a software developer or a “data scientist”.
Why are data journalists, type designers (Guido’s brother!), Blender wizards, FreeCAD hackers, hobbyist game makers, casual automation buffs, robot tweakers, MicroPython enthusiasts, creative coders, educators, biologists, astronomers and other scientists, consistently ignored?
Are we f*ing invisible? One of Python Brasil keynoters kind of just did that. My heart sank. Other talks, like the Art&FLOSS one, by Jim Schmitz, lessened my pain.
Where is the follow up for that 2017 keynote by Jake VanderPlas?
I’m still looking for people, podcasts, events, talking about #Python without assuming everyone is a software developer or a “data scientist”.
Why are data journalists, type designers (Guido’s brother!), Blender wizards, FreeCAD hackers, hobbyist game makers, casual automation buffs, robot tweakers, MicroPython enthusiasts, creative coders, educators, biologists, astronomers and other scientists, consistently ignored?
Are we invisible? One of Python Brasil keynoters kind of just did that. My heart sank. Other talks, like the Art&FLOSS one, by Jim Schmitz, lessened my pain.
Where is the follow up for that 2017 keynote by Jake VanderPlas?
Gaming buddies (AlexW95) [AlexW95] ⌘ Read more
… and now I just read @bender@twtxt.net’s other post that said the Gemini text was a shortened version, so I might have criticized things that weren’t true for the full version. Okay, sorry, I’m out. (And I won’t play that game, either. Don’t send me another AI output, possibly tweaked to address my criticism. That is besides the point and not worth my time.)