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Gajim: Gajim 1.4.3
Gajim 1.4.3 comes with some exciting news: Native emoji rendering on Windows! Want to customize your workspaces? Why not use emojis as well? As always, lots of bugs have been fixed in this release.

What’s New

This release is all about emojis. Gajim is based on GTK, a multi-platform framework for graphical user interfaces (GUI). For rendering text, GTK relies on Pango and underlying, on Cairo. On Wind … ⌘ Read more

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Profanity: Profanity on Pinephone
Hi all,

So far, in my pinephone I used mainly GUI applications, because I was using a touch screen. Terminal applications are not user-friendly when it comes to one-handed operation.

I tested different distributions on my pinephone (mobian, manjaro, archarm), but usually most based on Phosh. In my opinion it is currently the best mobile graphics environment and stable as well.

In Phosh I tested few xmpp clients:

  • the default application installed with Phosh is chat … ⌘ Read more

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Only Use Old Computers!

Image

The ideal ThiccPad.

If there is a single point of advice I can offer novice computer users, it is stop using modern computers.

If you look at “technology YouTube,” part of my neighborhood, but I more mean the massive multi-million subscriber channels, nearly all of it is devoted to constantly reviewing and comparing every new computer, processor, graphics card and product. There’s big money in it be … ⌘ Read more

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rx pixel editor looks seen on HN today looks interesting to me (and the sort of thing I’ve wanted to build), but the vulkan support seems like overkill. Also, my graphics cards drivers are broken on Alpine, so the program probably won’t run. trying anyways.

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Javascript is a just-OK language saddled with the world’s worst graphics toolkit: three distinct languages, each with specs so large that nobody has written a new implementation in 20 years, for live-editing a rich tech document to make it resemble a canvas, in ways that are not portable between the 3 implementations or minor revisions of the same implementation.

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Impact Is Now Free & Open Source
My HTML5 Game Engine Impact launched almost 8 years ago. The last update was published in 2014. While Impact still works nicely in modern browsers, it lacks support for better graphic and sound APIs that are now available. I felt increasingly bad for selling a product that is hardly maintained or improved.

So as of today Impact will be available completely for free, published under the permissive MIT License.

Impact’s source is available on [gith … ⌘ Read more

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