js13kGames 2023 winners 🏆
The twelfth annual js13kGames coding competition, challenging participants to create games in 13kB or less of JavaScript in a month, just wrapped up. This post highlights the top thirteen entries.
The post js13kGames 2023 winners 🏆 appeared first on The GitHub Blog. ⌘ Read more
js13kGames 2022 winners 🏆
The eleventh annual js13kGames coding competition, challenging participants to create games in 13kB or less of JavaScript in a month, just wrapped up. This post highlights the top thirteen entries. ⌘ Read more
13 tiny and terrific entries from the js13kGames competition
If you think about it, 13kB isn’t really a lot. The image above is 81kB. This page weighs over 3MB (waaay more if you include the videos). That’s why it’s so incredibly impressive that the ⌘ Read more
Q1K3 – Making Of
This was my third time participating in the js13kGames contest. I won in 2018 with Underrun and utterly failed to deliver any compelling gameplay with my 2019 entry Voidcall.
This year’s theme was “Space” – I chose to completely ignore it and instead decided to pay tribute to one of my all time favorite games on its 25th birthday:
The original Quake from 1996.
Voidcall – Making Of
Like last year with Underrun, I participated in this year’s js13kGames – a JavaScript game development competition with a file size limit of 13kb, including code, assets and everything else. My entry was Voidcall, a Real-time Strategy game.
Play Voidcall – A WebGL Real-time Strategy game in 13kb of JavaScript
Recently, I played the origin … ⌘ Read more
Underrun – Making Of
I participated in this year’s js13kGames, a JavaScript game development competition with a file size limit of 13kb, including code, assets and everything else. My entry was Underrun, a twin stick shooter using WebGL.
Play Underrun – A WebGL shooter in 13kb of JavaScript
For this competition I set out to produce something with a dense atmosphere – which is inherently difficult to do with so little … ⌘ Read more
#js13kgames winners announced http://t.co/sbks3L6iUN