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In-reply-to » I was drafting support for showing “application icons” in my window manager, i.e. the Firefox icon in the titlebar:

@lyse@lyse.isobeef.org True, at least old versions of KDE had icons:

https://movq.de/v/0e4af6fea1/s.png

GNOME, on the other hand, didn’t, at least to my old screenshots from 2007:

https://www.uninformativ.de/desktop/2007%2D05%2D25%2D%2Dgnome2%2Dlaptop.png

I switched to Linux in 2007 and no window manager I used since then had icons, apparently. Crazy. An icon-less existence for 18 years. (But yeah, everything is keyboard-driven here as well and there are no buttons here, either.)

Anyway, my draft is making progress:

https://movq.de/v/5b7767f245/s.png

I do like this look. 😊

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使用 Golang 編寫 2D 遊戲
Ebitengine 是一款基於 Go 語言的 2D 遊戲開發引擎,提供了簡單易用的 API 和跨平臺的支持,開發者可以通過它輕鬆構建遊戲項目。核心特性——-跨平臺支持 Ebitengine 支持多個平臺,包括 Windows、macOS、Linux,以及 WebAssembly(可運行於瀏覽器中)。這使得開發者可以在不同設備上運行同一個遊戲項目,而無需編寫額外的代碼。易用的 API ⌘ Read more

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Porting my JavaScript Game Engine to C for No Reason

high_impact

tl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.

MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more

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Porting my JavaScript Game Engine to C for No Reason

high_impact

tl;dr: high_impact is small game engine for 2D action games. It’s written in C, compiles to Windows, Mac and Linux as well as to WASM for the Web. It’s “inspired by” my original Impact JavaScript game engine from 2010. The name high_impact is a nod to a time when C was considered a high level language.

MIT licensed, source on github: [github.com/phoboslab/high_impact](https://github … ⌘ Read more

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使用 Go 語言創建你的第一個 2D 遊戲
Pixel 是一個用 Go 語言編寫的 2D 遊戲開發庫, 它爲開發者提供了一套簡潔而強大的工具, 讓創建像素風格的遊戲變得輕而易舉。本文將深入探討 Pixel 庫的核心特性, 並通過豐富的示例來展示如何使用它來構建引人入勝的 2D 遊戲。Pixel 的誕生與理念————Pixel 誕生於開發者對簡單而高效的 2D 遊戲開發工具的渴望。它的設計理念是 “手工打造”, 這意味着庫的每 ⌘ Read more

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go3d:Go 語言遊戲方向的高性能 2D-3D 數學庫
在面向性能的編程世界中,go3d是爲 Go 語言提供的一款 2D/3D 數學庫,致力於提高圖形計算的效率與速度。適用於那些需要進行向量、矩陣等數學計算以實現圖形處理的應用程序,go3d提供了一套豐富的 API,以支持高效的數學運算。下面,我們將深入瞭解這個庫的主要特性、結構和使用方式,以及如何在項目中有效利用它。主要特性—-高性能設計:go3d庫主要關注於性能,通過優化算法和數據結構來減少計算 ⌘ Read more

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GitHub 9-8k 的 Go 語言 2D 遊戲引擎 ebiten
前言–hi,大家好,這裏是白澤。今天給大家分享一個 GitHub 🌟9.8k 的 Go 語言 2D 遊戲引擎。https://github.com/hajimehoshi/ebiten引擎的貢獻者依舊在積極維護,是一個兼具學習 & 娛樂的項目!爲此我也用這個引擎寫了一個生存遊戲: avoid-the-enemies【如下圖】:https://github.com/BaiZe1998/avoid-Read more

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Achronix and Bluespec Launch Linux-Ready RISC-V Processors for Speedster7t FPGAs
Achronix Semiconductor Corporation, in partnership with Bluespec, Inc., has unveiled a new line of Linux-compatible RISC-V soft processors tailored for the Achronix Speedster7t FPGA series. This integration uniquely combines Bluespec’s RISC-V processors with Achronix’s 2D Network-on-Chip (NoC) architecture, enhancing FPGA design scalability and integration capabilities. Built on TSMC … ⌘ Read more

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«Техно-поп-панк»-метроидвания Cookie Cutter, вдохновлённая творчеством Тарантино и Лавкрафта, выйдет 14 декабря
2D-экшен о дерзкой девушке-андроиде, которая отправляется на поиски своей возлюбленной, выпустят на ПК, PS5 и Xbox Series X|S.

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Возвращение ​Shantae, Outer Wilds для Switch и 2D-экшен о сражениях с демонами: что показали на Nintendo Indie World
На презентации также представили игру о женщине-детективе, приезжающей на отдых, и назвали релизное окно порта Planet of Lana.

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Started with

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a concept sketch of a full body end-time factory worker on a distant planet, cyberpunk light brown suite, (badass), looking up at the viewer, 2d, line drawing, (pencil sketch:0.3), (caricature:0.2), watercolor city sketch,
Negative prompt: EasyNegativ, bad-hands-5, 3d, photo, naked, sexy, disproportionate, ugly
Steps: 20, Sampler: Euler a, CFG scale: 7, Seed: 2479087078, Face restoration: GFPGAN, Size: 512x768, Model hash: 2ee2a2bf90, Model: mimic_v10, Denoising strength: 0.7, Hires upscale: 1.5, Hires upscaler: Latent

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