In-reply-to » Metaverse Could Contribute Up To 2.4% of US GDP By 2035, Study Shows A study commissioned by Meta has found that the metaverse could contribute around 2.4% to U.S. annual GDP by 2035, equating to as much as $760 billion. Reuters reports: The concept of the metaverse includes augmented and virtual reality technologies that allow users to immerse themselves in a virtual world or overlay information digitally on ... ⌘ Read more

@prologic@twtxt.net I think those headsets were not particularly usable for things like web browsing because the resolution was too low, something like 1080p if I recall correctly. A very small screen at that resolution close to your eye is going to look grainy. You’d need 4k at least, I think, before you could realistically have text and stuff like that be zoomable and readable for low vision people. The hardware isn’t quite there yet, and the headsets that can do that kind of resolution are extremely expensive.

But yeah, even so I can imagine the metaverse wouldn’t be very helpful for low vision people as things stand today, even with higher resolution. I’ve played VR games and that was fine, but I’ve never tried to do work of any kind.

I guess where I’m coming from is that even though I’m low vision, I can work effectively on a modern OS because of the accessibility features. I also do a lot of crap like take pictures of things with my smartphone then zoom into the picture to see detail (like words on street signs) that my eyes can’t see normally. That feels very much like rudimentary augmented reality that an appropriately-designed headset could mostly automate. VR/AR/metaverse isn’t there yet, but it seems at least possible for the hardware and software to develop accessibility features that would make it workable for low vision people.

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