I spent some time at the pool table today and took the opportunity to record some sound samples. I intended to use them in my little DOS game Pooliard – but I don’t think I’ll go down this route after all.
Pooliard’s current (unpublished) development version has got some AdLib synth sound effects. Those fit the game much better than real sound samples. 🤔
(And I noticed afterwards that the cue I was using sounds a bit “broken”. 🤔 There’s some loose, high pitched “rattling” in there. Hmm.)