In-reply-to » Metaverse Could Contribute Up To 2.4% of US GDP By 2035, Study Shows A study commissioned by Meta has found that the metaverse could contribute around 2.4% to U.S. annual GDP by 2035, equating to as much as $760 billion. Reuters reports: The concept of the metaverse includes augmented and virtual reality technologies that allow users to immerse themselves in a virtual world or overlay information digitally on ... ⌘ Read more

@stigatle@yarn.stigatle.no @prologic@twtxt.net @eldersnake@we.loveprivacy.club I love VR too, and I wonder a lot whether it can help people with accessibility challenges, like low vision.

But Meta’s approach from the beginning almost seemed like a joke? My first thought was “are they trolling us?” There’s open source metaverse software like Vircadia that looks better than Meta’s demos (avatars have legs in Vircadia, ffs) and can already do virtual co-working. Vircadia developers hold their meetings within Vircadia, and there are virtual whiteboards and walls where you can run video feeds, calendars and web browsers. What is Meta spending all that money doing, if their visuals look so weak, and their co-working affordances aren’t there?

On top of that, Meta didn’t seem to put any kind of effort into moderating the content. There are already stories of bad things happening in Horizon Worlds, like gangs forming and harassing people off of it. Imagine what that’d look like if 1 billion people were using it the way Meta says they want.

Then, there are plenty of technical challenges left, like people feeling motion sickness or disoriented after using a headset for a long period of time. I haven’t heard announcements from Meta that they’re working on these or have made any advances in these.

All around, it never sounded serious to me, despite how much money Meta seems to be throwing at it. For something with so much promise, and so many obvious challenges to attack first that Meta seems to be ignoring, what are they even doing?

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