In-reply-to » one of the difficulties of digital goods is the perceived value. Why is so simple to spend 2 USD (or equivalent) on a coffee and so hard to do it on a book/game/app? Our minds play tricks when we can't touch something. (For instance, in the current debate with the NFT nobody understands anything).

and what I’m explaining is that giving you a product protecting the interests of the consumer ‘might’ go against the interests of the producer (that usually is money)

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