Today it has been difficult to focus on designing the course/book for Unity, C# and Poker.
There are many moving parts that I have to settle as learning objectives, that I’m a bit overwhelmed. I simplified the game a lot, yet not enough it seems. That’s when I recall phrases like “The hard things about hard things”
Also, Unity is too visual to be taught by a book. At the same time I want to write a book about a topic I like 🤔
A reference is “Head first C#”, which I used to learn C# in 2008, so I think it’s feasible to a certain extent.