Cada edição começa com o “State of Libre Graphics”, um momento para rever as novidades de cada projeto ao longo do ano que passou. Alguns que não estava a acompanhar e/ou não conhecia, e que agora quero:
- Blockbench - modelação 3D low-poly
- Coollab - animação em tempo real (tipo TouchDesigner)
- Friction - motion graphics
- Glaxnimate - animação vetorial
- Graphite - motor de animação 2D e etc
- Hyper8 - publicar vídeos na web
- L5 - Processing + Lua
- Makepad - IDE pra shaders em Rust
- Openrndr - creative coding
- Ossia Score - sequenciador intermedia
- OurPaint - pintura com pigmentos digitais
- PixiEditor - editor 2D à base de nós (nodes)
- TiXL - motion graphics em tempo real e VJ
#makeartnotwar #GLSL #shaders code at https://www.shadertoy.com/view/fs2fRm if you want to use it
twigl: shader code editor [[https://twigl.app/]] #links
#event Upcoming Workshop / algolab: Visuals and Live Coding @ CPH Music Maker Space / facebook event
A Beginner’s Guide to Coding Graphics Shaders https://gamedevelopment.tutsplus.com/tutorials/a-beginners-guide-to-coding-graphics-shaders–cms-23313
In a few years we’ll be able to take old games and run them through a realtime style transfer shader to play e.g. Half Life as imagined by Giger
webGL shader was supposed to fade from one image to another, over a number of frames. It did this instead. : glitch_art https://www.reddit.com/r/glitch_art/comments/78zn6l/webgl_shader_was_supposed_to_fade_from_one_image/
webGL shader was supposed to fade from one image to another, over a number of frames. It did this instead. : glitch_art https://www.reddit.com/r/glitch_art/comments/78zn6l/webgl_shader_was_supposed_to_fade_from_one_image/