What is a #GameEngine for you? Is there a gray area between game engines and graphics frameworks? You can make games with SDL, RayLib, Processing (and py5…), p5js, d3js, but would you consider them game engines?
Maybe I should ask my students to make a game engine purist-neutral-radical alignment chart ? 🤡
I like coding on stuff, but I rarely spend time in unreal engine, or godot, but I still want to code on some game stuff once in a while. I think I’ve found what I’ve been looking for to test out - #raylib https://www.raylib.com/ , I want to recreate one of my older (outdated) projects that I did a while back in godot, but make the same with raylib. Also it would be cool to use the USD ( https://openusd.org/release/index.html ) library that me and a friend is coding - to then implement it and load USD scenes in raylib, that would be very nice, that way I get to work on both the USD library, and code some game stuff at the same time, always nice to combine things.