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@mdosch@mdosch.de I’ve tried to play games on my phone and iPad but none of the games I’ve ever played on them seem to stick. I’ve had fun — briefly — with Threes and FTL and Really Bad Chess and so forth, but I don’t seem to stick with any one game on my iOS gizmos like I have with, say, FTL-on-Steam, much less TF2 or Dota 2.

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Anyone who says that iPads are bad for gaming is an ignoramus and/or a liar. I beat Picross S’s P060 and I wouldn’t have been able to finish it if I hadn’t been able to take pictures of the TV with my iPad to be able to easily back out of hypohetical block arrangements that turned out to be wrong.

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The thing about FMV is that it’s a lot tougher to make a full FMV game all by yourself than it is to make a VN that way. To make a VN on your own, you just need to be a programmer, musician, author, and visual artist.

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The only outright negative review my game has gotten thus far starts with the reviewer saying making a VN should be a crime against humanity. Like, thanks for leading with the admission that you’re not part of the target audience & your opinion doesn’t matter.

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Bad idea of the day: One of those franchise-themed fighting games, except it’s a rap battle. You get dealt a hand of possible lines, with points for internal rhyme and novelty, & multipliers for referencing previous lines & opponent backstory. External rhymes are combo attacks

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I have sold zero copies of my game since the launch sale ended. I’m not sure if I need to cut the original price in half or if people literally just only buy games when they are on sale.

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I’d like to play a horror game that’s lit like Suspiria is during its most extreme moments: backgrounds & characters in bright monochrome washes, a cypher of harsh shadows, as though lit by single-point neon.

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Are there sports video games that, RPG-like, allow a user-created character to progress by getting access to better personal trainers & medical support by winning games while in constant fear of breaking their legs?

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A thing I’ve learned: if you’re submitting a game to steam & you’re not sure if it should count as ‘mature content’, err on the side of ‘no’, because if you describe the content & they don’t think it’s mature enough they’ll assume there’s unmentioned/hidden nudity & won’t let you release it

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Bad idea of the day: A video game adaptation of Lethem’s Gun With Occasional Music in the style of the Monkey Island series, with a mechanic involving mixing custom blends of forgetol/regretol/etc & replacing people’s stashes with them.

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Underrun – Making Of
I participated in this year’s js13kGames, a JavaScript game development competition with a file size limit of 13kb, including code, assets and everything else. My entry was Underrun, a twin stick shooter using WebGL.

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Play Underrun – A WebGL shooter in 13kb of JavaScript

For this competition I set out to produce something with a dense atmosphere – which is inherently difficult to do with so little … ⌘ Read more

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Hot take: cybernetics is an extremely powerful model if you understand the feedback mechanisms in place & game theory is an extremely powerful model if you understand the incentives, but you don’t, so be careful & check your work

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reality is a shitty game because you can’t win. reality is a shitty movie because everything happens for no reason. reality is a shitty book because when it does happen it’s repetitive and uninteresting.

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Finance has its own term for ‘skin in the game’: ‘insider trading’. It’s also a legal term, because people very occasionally go to jail for being too obvious when they do it.

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all my favorite movies are beautiful clusterfucks because a dysfunctional game of telephone with people who don’t share a common language is the most reliable way to generate creativity

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Impact Is Now Free & Open Source
My HTML5 Game Engine Impact launched almost 8 years ago. The last update was published in 2014. While Impact still works nicely in modern browsers, it lacks support for better graphic and sound APIs that are now available. I felt increasingly bad for selling a product that is hardly maintained or improved.

So as of today Impact will be available completely for free, published under the permissive MIT License.

Impact’s source is available on [gith … ⌘ Read more

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