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Impact Is Now Free & Open Source
My HTML5 Game Engine Impact launched almost 8 years ago. The last update was published in 2014. While Impact still works nicely in modern browsers, it lacks support for better graphic and sound APIs that are now available. I felt increasingly bad for selling a product that is hardly maintained or improved.

So as of today Impact will be available completely for free, published under the permissive MIT License.

Impact’s source is available on [gith … ⌘ Read more

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Temples spring up all over the country for a new breed of memetically engineered gods, furiously picketed by established religions: “your gods are unnatural” “artificial religions are unsafe” “what if your doctrine mutates in the wild” “at least quarantine them”

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Quake for Oculus Rift
My Oculus Rift CV1 finally arrived last week, so of course I had to update my fork of the excellent Quakespasm engine for the new Oculus 1.4 API.

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While I was at it, I also fixed a number of bugs, included support for the Rift’s headphones and the XBox One controller – I’d still recommend you play with mouse & keyboard, though. Controls are set up with reasonable defaults, but you can of course change everything in the options menu. There’s also … ⌘ Read more

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Google, the most dangerous monopoly ever
I use almost all Google services ranging from search engine, over Gmail, Calendar, Android and Google Voice all the way to Webmaster Tools and Google Analytics. If you combine all that data, I think that Google may know me better then I know my self, and that is starting to make me nerves. Don’t get […] ⌘ Read more

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