[LIVE] Programming DNA circuits | Learn Real Genetic Engineering - Part 3 ⌘ Read more
[LIVE] Programming DNA circuits | Learn Real Genetic Engineering - Part 3 ⌘ Read more
AAEON’s UP Xtreme 7100 Targets Robotics and Industrial Solutions
The UP Xtreme 7100, AAEON’s newest addition to its range of developer boards, is engineered with a specific focus on applications in Autonomous Mobile Robots, Automated Guided Vehicles, and broader industrial automation. This device features a fanless design and is equipped with up to 16GB of RAM. It also includes dual Gigabit Ethernet ports, catering […] ⌘ Read more
Frenemies to friends: Developers and security tools
When socializing a new security tool, it IS possible to build a bottom-up security culture where engineering has a seat at the table. Let’s explore some effective strategies witnessed by the GitHub technical sales team to make this shift successful.
The post Frenemies to friends: Developers and security tools appeared first on [The GitHub Blog](http … ⌘ Read more
Orbbec’s Latest AI-Driven Camera with PoE priced at $479.99
The Gemini 2 XL, Orbbec’s latest addition to 3D vision technology, is engineered for a variety of robotic and AI-driven applications. This camera excels in providing accurate and dependable data in diverse lighting environments, from absolute darkness to bright outdoor conditions. Equipped with a global shutter for both RGB and IR cameras, it ensures high-quality, […] ⌘ Read more
I like coding on stuff, but I rarely spend time in unreal engine, or godot, but I still want to code on some game stuff once in a while. I think I’ve found what I’ve been looking for to test out - #raylib https://www.raylib.com/ , I want to recreate one of my older (outdated) projects that I did a while back in godot, but make the same with raylib. Also it would be cool to use the USD ( https://openusd.org/release/index.html ) library that me and a friend is coding - to then implement it and load USD scenes in raylib, that would be very nice, that way I get to work on both the USD library, and code some game stuff at the same time, always nice to combine things.
Holy moly, this is a fantastic 37C3 talk about security researchers getting attacked and they reverse-engineer and fully disclose the entire – very advanced – attack. Operation Triangulation: What You Get When Attack iPhones of Researchers Very impressive!
GitHub’s top blog posts of 2023
As the year winds down, we’re highlighting some of the incredible work from GitHub’s engineers, product teams, and security researchers.
The post GitHub’s top blog posts of 2023 appeared first on The GitHub Blog. ⌘ Read more
@lyse@lyse.isobeef.org
Yeah I think jenny should work fine. Might have got messed up. Don’t know what messed up my file I don’t recall anything that would mess up my file.
Yep the search engine is an option but if I switch to my own server or get a rented server then I will be able to view the logs.
But when you do take the time to analyze / reverse-engineer this puzzle, then it’s really cool. Might be my favorite one so far. 😃
How we organize and get things done with SERVICEOWNERS
Take CODEOWNERS and GitHub teams to the next level. Learn about how GitHub engineering solves the age old problem of who owns what.
The post How we organize and get things done with SERVICEOWNERS appeared first on The GitHub Blog. ⌘ Read more
Dyson Fan Becomes a Bladeless Jet Engine! ⌘ Read more
I Bet I Can Turn a Fan Into a Jet Engine! ⌘ Read more
This Engine Melts Steel… And I Used Plastic! ⌘ Read more
NASA Engineer Discusses the Future of Flying Vehicles with Neil deGrasse Tyson & Wendy Okolo, PhD. ⌘ Read more
Lesta Games разрабатывает онлайн-игру на Unreal Engine 5 с бюджетом 25-30 миллионов долларов
Один из руководителей компании заявил, что она будет «не про танки».
I Made a Working Steam Engine! ⌘ Read more
Разработчик за полтора года создал игру по «Атаке титанов» на движке Unreal Engine 5 — и сделал её бесплатной
Скачать экшен могут все желающие.
I Built a Hot Air Engine CAR! ⌘ Read more
I Trick My Sisters With Plasma Engines! href=”https://txt.sour.is/search?q=%23shorts”>#shorts** ⌘ Read more
I Made A Wankel Rotary Engine href=”https://txt.sour.is/search?q=%23shorts”>#shorts** ⌘ Read more
GLASS ROCKET ENGINE (3KG THRUST) ⌘ Read more
I Built a Shockwave Jet Engine! href=”https://txt.sour.is/search?q=%23shorts”>#shorts** ⌘ Read more
A Jet Engine With NO MOVING PARTS href=”https://txt.sour.is/search?q=%23shorts”>#shorts** ⌘ Read more
TurboJet Engine href=”https://txt.sour.is/search?q=%23shorts”>#shorts** ⌘ Read more
How to communicate like a GitHub engineer: our principles, practices, and tools
Learn more about how we use GitHub to build GitHub, how we turned our guiding communications principles into prescriptive practices to manage our internal communications signal-to-noise ratio, and how you can contribute to the ongoing conversation.
The post [How to communicate like a GitHub engineer: our principles, practices, and tools](https://github.blog/2023-10-04-how-to-commu … ⌘ Read more
How I Powered My Magnetic Air Engine! href=”https://txt.sour.is/search?q=%23shorts”>#shorts** ⌘ Read more
Docker Desktop 4.24: Compose Watch, Resource Saver, and Docker Engine
With the release of Docker Desktop 4.24, we announce the official General Availability of Docker Compose Watch and Resource Saver. Combined with our new enhancements to managing Docker Engine in Docker Desktop, these updates will help you be more efficient and make your software development experience more enjoyable. ⌘ Read more
I Built an Electric Jet Engine ⌘ Read more
JET ENGINE with NO MOVING PARTS ⌘ Read more
Game Bytes · September 2023
Game Bytes is our monthly series taking a peek at the world of gamedev on GitHub—featuring game engine updates, game jam details, open source games, mods, maps, and more. Game on!
The post Game Bytes · September 2023 appeared first on The GitHub Blog. ⌘ Read more
Magnetic Air Engine href=”https://txt.sour.is/search?q=%23shorts”>#shorts** ⌘ Read more
Simple Compressed Air Engine href=”https://txt.sour.is/search?q=%23shorts”>#shorts** ⌘ Read more
Magnetic Air Engine ⌘ Read more
Game Bytes · August 2023
Game Bytes is our monthly series taking a peek at the world of gamedev on GitHub—featuring game engine updates, game jam details, open source games, mods, maps, and more. Game on!
The post Game Bytes · August 2023 appeared first on The GitHub Blog. ⌘ Read more
I built a Pulsed Rocket Engine ⌘ Read more
Bladeless Turbine built by Nikola Tesla #tesla #engineering href=”https://txt.sour.is/search?q=%23science”>#science** ⌘ Read more
Hero’s Turbine #engine href=”https://txt.sour.is/search?q=%23science”>#science** ⌘ Read more
Testing my Dyson Hairdryer Jet Engine #engine #science href=”https://txt.sour.is/search?q=%23experiment”>#experiment** ⌘ Read more
Game Bytes · July 2023
Game Bytes is our monthly series taking a peek at the world of gamedev on GitHub—featuring game engine updates, game jam details, open source games, mods, maps, and more. Game on! ⌘ Read more
Turning my Dyson Hairdryer into a Jet Engine #engine href=”https://txt.sour.is/search?q=%23dyson”>#dyson** ⌘ Read more
Security alert: social engineering campaign targets technology industry employees
GitHub has identified a low-volume social engineering campaign that targets the personal accounts of employees of technology firms. No GitHub or npm systems were compromised in this campaign. We’re publishing this blog post as a warning for our customers to prevent exploitation by this threat actor. ⌘ Read more
A developer’s guide to prompt engineering and LLMs
Prompt engineering is the art of communicating with a generative AI model. In this article, we’ll cover how we approach prompt engineering at GitHub, and how you can use it to build your own LLM-based application. ⌘ Read more
Li-Fi, light-based networking standard released
Today, the Institute of Electrical and Electronics Engineers (IEEE) has added 802.11bb as a standard for light-based wireless communications. The publishing of the standard has been welcomed by global Li-Fi businesses, as it will help speed the rollout and adoption of the data-transmission technology standard. Where Li-Fi shines (pun intended) is not just in its purported speeds as fast as 224 GB/s. Fraunhofer’s Dominic Schulz points ou … ⌘ Read more
Fluidyne Engine #engine href=”https://txt.sour.is/search?q=%23engineering”>#engineering** ⌘ Read more
I built a True Liquid Piston Engine ⌘ Read more
Game Bytes · June 2023
Game Bytes is our monthly series taking a peek at the world of gamedev on GitHub—featuring game engine updates, game jam details, open source games, mods, maps, and more. Game on! ⌘ Read more
Summer Solstice
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Docker Desktop 4.20: Docker Engine and CLI Updated to Moby 24.0
Explore new features of the major release of Moby 24.0 in Docker Desktop 4.20. ⌘ Read more
How GitHub Copilot is getting better at understanding your code
With a new Fill-in-the-Middle paradigm, GitHub engineers improved the way GitHub Copilot contextualizes your code. By continuing to develop and test advanced retrieval algorithms, they’re working on making our AI tool even more advanced. ⌘ Read more
Game Bytes · May 2023
Game Bytes is our monthly series taking a peek at the world of gamedev on GitHub—featuring game engine updates, game jam details, open source games, mods, maps, and more. Game on! ⌘ Read more
Building a culture of innovation in your business with GitHub
Consider the typical software development practices in an organization. Projects are commonly closed, and causes friction across engineering teams. But open source communities work asynchronously, openly, remotely and at global-scale. What if our internal teams could reuse those same practices? ⌘ Read more
Dependabot relieves alert fatigue from npm devDependencies
A new alert rules engine for Dependabot leverages alert metadata to identify and auto-dismiss up to 15% of alerts as false positives. ⌘ Read more
Definition of e
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Game Bytes · April 2023
Game Bytes is our monthly series taking a peek at the world of gamedev on GitHub—featuring game engine updates, game jam details, open source games, mods, maps, and more. Game on! ⌘ Read more
Building GitHub with Ruby and Rails
Since the beginning, GitHub.com has been a Ruby on Rails monolith. Today, the application is nearly two million lines of code and more than 1,000 engineers collaborate on it daily. We deploy as often as 20 times a day, and nearly every week one of those deploys is a Rails upgrade. Upgrading Rails weekly Every […] ⌘ Read more
I turned my Dyson Hairdryer into a JET ENGINE ⌘ Read more
Docker and Hugging Face Partner to Democratize AI
We’re excited to announce that Happy Face and Docker are partnering to democratize AI and make it more accessible to software engineers! ⌘ Read more
Engineering the World’s Fastest Cars with Jason Fenske & Neil deGrasse Tyson ⌘ Read more
@prologic@twtxt.net What I mean is ‘3D’ that runs in realtime engine (like games etc) - and not ‘offline’ 3d (like animations etc), I work with simulators for oil industry.
Fanservice
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Sometimes being in a webinar with Google™ engineers makes you feel quite dumb and that you just realise how much you don’t know 🤣
Trying to find the perfect engine for my CHAINSWORD!#engine #nitro #nitroengine href=”https://txt.sour.is/search?q=%23integza”>#integza** ⌘ Read more
[LIVE] Writing DNA Code - Learn Genetic Engineering Part 2 ⌘ Read more
[LIVE] Writing DNA Code - Learn Genetic Engineering Part 2 ⌘ Read more
Washing Machine Settings
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GitHub’s top 10 blog posts of 2022
As the year winds down, we’re highlighting some of the incredible work from GitHub’s engineers, product teams, and security researchers. ⌘ Read more
How we use GitHub to be more productive, collaborative, and secure
Our engineering and security teams have done some incredible work in 2022. Let’s take a look at how we use GitHub to be more productive, build collaboratively, and shift security left. ⌘ Read more
MDE under the Hood (Model Driven Engineering) - Computerphile ⌘ Read more
I decided to become popular in decentralized social networks. 1. Pixelfed: https://pixelfed.social/win0err — mostly landscape photography; 2. Mastodon: https://mastodon.online/@win0err — software engineering content
[LIVE] Learn Genetic Engineering - Part 1: How does it work? ⌘ Read more
[LIVE] Learn Genetic Engineering - Part 1: How does it work? ⌘ Read more
3 strategies for consolidating your toolkit and boosting productivity
Explore how GitHub Enterprise can help you transform your software engineering organization and practices. ⌘ Read more
📣 NEW: Announcing the new and improved Yarns search engine and crawler! search.twtxt.net – Example search for “Hello World” Enjoy! 🤗 – @darch@neotxt.dk When you have this, this is what we need to work on in terms of improving the UI/UX. As a first step you should probably try to apply the same SimpleCSS to this codebase and go from there. – In the end (didn’t happen yet, time/effort) most of the code here in yarns will get reused directly into yarnd, except that I’ll use the bluge indexer instead.
The Story of Scalar
New to Git v2.38, Scalar is a built-in repository manager for large repos. Here, we’ll tell the story of how Scalar went from a rough VFS for Git successor to a fully-integrated Git tool, with all of the engineering lessons learned in the process. ⌘ Read more
I built a Rotating Detonation Rocket Engine ⌘ Read more
Model Driven Software Engineering - Computerphile ⌘ Read more
Transform your software engineering practices with GitHub Enterprise
Go beyond knowing GitHub as the home of open source and explore how GitHub Enterprise can help you transform your software engineering organization and practices. ⌘ Read more
Scaling Git’s garbage collection
A tour of recent work to re-engineer Git’s garbage collection process to scale to our largest and most active repositories. ⌘ Read more
Feet of Engineering with Neil deGrasse Tyson, Michael DiTullo, & Jason Hanft ⌘ Read more
Contributing to open source at GitHub
A software engineer’s personal journey to becoming an open source contributor. ⌘ Read more
Git’s database internals IV: distributed synchronization
We’re examining Git’s internals to help make your engineering system more efficient. This post views Git as a distributed database and looks into its synchronization techniques, specifically ‘git fetch’ and ‘git push’. ⌘ Read more
How to Build and Run Next.js Applications with Docker, Compose, & NGINX
At DockerCon 2022, Kathleen Juell, a Full Stack Engineer at Sourcegraph, shared some tips for combining Next.js, Docker, and NGINX to serve static content. With nearly 400 million active websites today, efficient content delivery is key to attracting new web application users. In some cases, using Next.js can boost deployment efficiency, accelerate time to market, […] ⌘ Read more
@prologic@twtxt.net Yeah I don’t even know how to use them once I added myself to the registries. The jarn search engine is similar to the registries thing but its easier to search and find things from. Also I assume its easier to use it in the yarn pods and whatever elese to get new posts. I would always like to see yarn work with regular twtxt because there is advantges to plain twtxt.
Git’s database internals I: packed object store
This blog series will examine Git’s internals to help make your engineering system more efficient. Part I discusses how Git stores its data in packfiles using custom compression techniques. ⌘ Read more
I Built a Shockwave Jet Engine ⌘ Read more
I did a take home software engineering test for a company recently, unfortunately I was really sick (have finally recovered) at the time 😢 I was also at the same time interviewing for an SRE position (as well as Software Engineering).
Got the results of my take-home today and whilst there was some good feedback, man the criticisms of my work were harsh. I’m strictly not allowed to share the work I did for this take-home test, and I really can only agree with the “no unit tests” piece of the feedback, I could have done better there, but I was time pressured, sick and ran out of steam. I was using a lot of libraires to do the work so in the end found it difficult to actually think about a proper set of “Unit Tests”. I did write one (in shell) but I guess it wasn’t seen?
The other points were on my report and future work. Not detailed enough I guess? Hmmm 🤔
Am I really this bad? Does my code suck? 🤔 Have I completely lost touch with software engineering? 🤦♂️
I 3D Printed a Liquid Piston Engine ⌘ Read more
Reverse Engineering - Computerphile ⌘ Read more
Announcing the summer 2022 MLH Fellowship GitHub Contributors
Meet the 2022 MLH Fellowship cohort! This 12-week internship alternative is for aspiring software engineers, and powered by GitHub. ⌘ Read more
Transparent 4-stroke Engine 3D Printed (SEE THROUGH SLOWMOTION) ⌘ Read more
The Chromium super (inline cache) type confusion
In this post I’ll exploit CVE-2022-1134, a type confusion in Chrome that I reported in March 2022, which allows remote code execution (RCE) in the renderer sandbox of Chrome by a single visit to a malicious site. I’ll also look at some past vulnerabilities of this type and some implementation details of inline cache in V8, the JavaScript engine of Chrome. ⌘ Read more
I 3D Printed a Water-Cooled Jet Engine in Plastic ⌘ Read more
How we use Dependabot to secure GitHub
A two-part story about how GitHub’s Product Security Engineering team rolled out Dependabot internally to track vulnerable dependencies, and how GitHub tracks and prioritizes technical debt. ⌘ Read more
Math support in Markdown
Mathematical expressions are key to information sharing amongst engineers, scientists, data scientists, and mathematicians. Today we are pleased to announce that math expressions can be rendered in Markdown on GitHub using $$ as a delimiter for code blocks with math content or the $ delimiter for inline math expressions. ⌘ Read more
I turned my LeafBlower into a Jet Engine and strapped it to my Grandfather’s Bicycle ⌘ Read more
this month’s blog post riffing on dealing with complexity in software ‘engineering’
Image rebase and improved remote cache support in new BuildKit
We’ve just shipped new versions of the BuildKit builder engine, Dockerfile 1.4 frontend, and Docker We’ve just shipped new versions of the BuildKit builder engine, Dockerfile 1.4 frontend, and Docker Buildx CLI. Each of these comes with many new features. In this blog post, I’ll show one of them, a new copy mode in Dockerfiles, […]
The post [Image rebase and improved remote cache support in new BuildKit](https://w … ⌘ Read more
Vulnerability Alert: Avoiding “Dirty Pipe” CVE-2022-0847 on Docker Engine and Docker Desktop
You might have heard about a new Linux vulnerability that was released last week, CVE-2022-0847, aka “Dirty Pipe”. This vulnerability overwrites supposedly read-only files in the Linux kernel host, which could enable attackers to modify files inside the host images from the container instance. If you use Docker Engine natively, we recommend you should update … ⌘ Read more
I built an Electric Jet Engine from scratch ⌘ Read more