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There are two classes of bug. One is where the program doesn’t match your mental model of the program. The other is when the problem doesn’t match your mental model of the problem. Most bugs are both.

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Quake for Oculus Rift
My Oculus Rift CV1 finally arrived last week, so of course I had to update my fork of the excellent Quakespasm engine for the new Oculus 1.4 API.

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While I was at it, I also fixed a number of bugs, included support for the Rift’s headphones and the XBox One controller – I’d still recommend you play with mouse & keyboard, though. Controls are set up with reasonable defaults, but you can of course change everything in the options menu. There’s also … ⌘ Read more

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