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Rewriting Pagenode
Today I released Pagenode – a project that I started 14 years ago. Pagenode began its life as a full-fledged Content Management System and now, after countless rewrites, became a simple library. Pagenode’s journey mimics my own as a developer. Its current iteration expresses my desire for simplicity.

In 2004, after dabbling a bit with PHP and finally grasping MySQL I set out to build my own CMS. I previously looked at a lot of different CMSes on the market and found all of them to … ⌘ Read more

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Hot take: like most things that are good, Cowboy Bebop is mostly good because they stopped making it before it became bad. (If you don’t believe me, watch the movie or read the tie-in manga.)

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Lovecraft is illustrative of the first half of the 20th century because he represents several seemingly mutually exclusive extremes. Recommend reading Sterling’s Pirate Utopia & Stranger Than We Can Imagine together, then Dreams in the Witch House

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I keep reading this narrative where tech backlash only really started in 2017, and… guys, do none of you remember 2010? It’s basically been downhill for tech industry PR since 2010, if not 2008.

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Neal Stephenson demonstrated that people will read (and love) infodumps so long as they’re funny or fun to read. In other words: infodumps in fiction are fine so long as the author is also an essayist.

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Fastly supports NixOS
We are happy to announce that we have moved our binary cache to Fastly. Fastly
is a big supporter of open source projects and now NixOS is one of them! Fastly provides us with CDN capability,
which previously was running on AWS CloudFront. Big thanks go to Fastly, in particular Tom Denniston and Elaine
Greenberg, our friends at Infor and Packet.com
and Graham Christensen for making this possible. ⌘ Read more

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Read some excepts from a book I randomly found yesterday. While the writing was a little dry, I thought it could be an interesting read. However when I looked on Amazon, found out the book was 80 USD. I’m sorry but it was not that interesting.

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Underrun – Making Of
I participated in this year’s js13kGames, a JavaScript game development competition with a file size limit of 13kb, including code, assets and everything else. My entry was Underrun, a twin stick shooter using WebGL.

Image

Play Underrun – A WebGL shooter in 13kb of JavaScript

For this competition I set out to produce something with a dense atmosphere – which is inherently difficult to do with so little … ⌘ Read more

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TFW you’re trying to balance your desire to recommend a long list of books on some subject with your distaste for the concept of a canon, and then realize that it’s probably OK because you don’t have enough power to impact what people actually read

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@sdk@codevoid.de as for the 140 character limit. I swear I read somewhere that the limit was really more of a suggestion than anything else. I don’t think any of the clients I’ve looked out enforce it. As long as it’s on a single line, no one seems to care too much.

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Migration successful. My page (http version) is now running on gopherproxy-c. Unfortunately not without functionality loss. If you used my site as search engine, you need to replace the smiley with “q”. The redirect is now handled by nginx and nginx can not read emoji variables.

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hot take: to respond to a post without first reading all other responses is impolite. spend the small mental effort to assimilate other people’s reactions before spending the larger effort of having your own, or expect OP to be angry with you

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Reading about Web Prolog & it reminds me a lot of the work I did on Mycroft. I wonder: how will routing work here? If fully-qualified predicates have an explicit hostname component, Web Prolog can go fuk.

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Apparently, the term ‘intellectual darknet’ is trending on twitter. Is this a reference to LW, or to incel communities? Or, are people finally reading Neoreaction: A Basilisk?

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Bad idea of the day: a system for sharing playlists of things that aren’t audio or online video, like themed triple-features or reading lists, so you can curate or browse that kind of human recommendation

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Impact Is Now Free & Open Source
My HTML5 Game Engine Impact launched almost 8 years ago. The last update was published in 2014. While Impact still works nicely in modern browsers, it lacks support for better graphic and sound APIs that are now available. I felt increasingly bad for selling a product that is hardly maintained or improved.

So as of today Impact will be available completely for free, published under the permissive MIT License.

Impact’s source is available on [gith … ⌘ Read more

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