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This is one of the major life-lessons I’ve taken away from card games, summarized by Captain Jean Luc Picard: ““It is possible to commit no mistakes and still lose. That is not a weakness; that is life.” Recruiting Is Poker – Not Chess | Hacker News

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the trick to escaping newcomb’s predictor is to start the game twice, and make the first game’s choice depend on the second’s prediction. The resulting simulation stack overflow combined with the box use-after-free will ensure that your copy can simply walk out.

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@mdosch@mdosch.de I’ve tried to play games on my phone and iPad but none of the games I’ve ever played on them seem to stick. I’ve had fun — briefly — with Threes and FTL and Really Bad Chess and so forth, but I don’t seem to stick with any one game on my iOS gizmos like I have with, say, FTL-on-Steam, much less TF2 or Dota 2.

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Anyone who says that iPads are bad for gaming is an ignoramus and/or a liar. I beat Picross S’s P060 and I wouldn’t have been able to finish it if I hadn’t been able to take pictures of the TV with my iPad to be able to easily back out of hypohetical block arrangements that turned out to be wrong.

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The only outright negative review my game has gotten thus far starts with the reviewer saying making a VN should be a crime against humanity. Like, thanks for leading with the admission that you’re not part of the target audience & your opinion doesn’t matter.

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Bad idea of the day: One of those franchise-themed fighting games, except it’s a rap battle. You get dealt a hand of possible lines, with points for internal rhyme and novelty, & multipliers for referencing previous lines & opponent backstory. External rhymes are combo attacks

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A thing I’ve learned: if you’re submitting a game to steam & you’re not sure if it should count as ‘mature content’, err on the side of ‘no’, because if you describe the content & they don’t think it’s mature enough they’ll assume there’s unmentioned/hidden nudity & won’t let you release it

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Bad idea of the day: A video game adaptation of Lethem’s Gun With Occasional Music in the style of the Monkey Island series, with a mechanic involving mixing custom blends of forgetol/regretol/etc & replacing people’s stashes with them.

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Underrun – Making Of
I participated in this year’s js13kGames, a JavaScript game development competition with a file size limit of 13kb, including code, assets and everything else. My entry was Underrun, a twin stick shooter using WebGL.

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Play Underrun – A WebGL shooter in 13kb of JavaScript

For this competition I set out to produce something with a dense atmosphere – which is inherently difficult to do with so little … ⌘ Read more

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Impact Is Now Free & Open Source
My HTML5 Game Engine Impact launched almost 8 years ago. The last update was published in 2014. While Impact still works nicely in modern browsers, it lacks support for better graphic and sound APIs that are now available. I felt increasingly bad for selling a product that is hardly maintained or improved.

So as of today Impact will be available completely for free, published under the permissive MIT License.

Impact’s source is available on [gith … ⌘ Read more

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