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‘User empowerment’ is a useful idea that gets abused to glorify user-hostile design. It’s usually used to refer to situations where the user is empowered to do as we (devs or PMs) tell them, or where the empowerment is too abstract to be proven.

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Good design for developers & good design for non-developers don’t operate by different rules. Devs aren’t happy needing to memorize manuals, and end users can & will learn things if it makes their lives easier.

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Hot take: in the absence of full information, provide reasonable defaults that are easily overridden. Making users repeat normally-identical pieces of information several times just because they CAN differ in a corner case is bad design.

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How much bad UI design comes from a focus on making the UI consistent with underlying code that was designed based on ease of implementation in the programmer’s language of choice?

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The cyberpunk aesthetic, moreso than mere future noir, is the future as seen through the eyes of Sir Clive Sinclair: sleek but broken, and dominated by posturing. It’s a beveled black hermetically-sealed shell cracked open to fix manufacturing & design flaws, alligator-clipped wire spilling out, but no fix will prevent it from frying your brain if you look at it funny.

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Social engineering is engineering. When you design software used by people, the community is not an externality – it’s shaped by your design, & therefore your responsibility.

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Web application design is like a generation of people looked at that text adventure written in postscript and said LETS WRITE ALL FIRST PERSON SHOOTERS IN POSTSCRIPT EMBEDDED IN SELF-MODIFYING LATEX DOCUMENTS FOREVER

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