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Bad idea of the day: One of those franchise-themed fighting games, except it’s a rap battle. You get dealt a hand of possible lines, with points for internal rhyme and novelty, & multipliers for referencing previous lines & opponent backstory. External rhymes are combo attacks

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I feel like the simplified and cliched ideas about slashers that informed Scream kept me from discovering the strange and wonderful world of actually-good slashers like Sleepaway Camp, Happy Birthday to Me, Tourist Trap, etc. Like, a lot of them are surreal and moody and great.

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One of the ideas I was playing with in MfoM was the distinction between player & player character with a ‘possession’ metaphor, & how that relates to the time loop. I didn’t go so far with it. Maybe in Book of the Damned I’ll have the player be a possessing-spirit.

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Bad idea of the day: International ‘journalist exchange’ agreements – newspapers in different countries have an arrangement where they’ll trade journalists periodically & reprint each other’s stories in translation, by entering into clubs.

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‘User empowerment’ is a useful idea that gets abused to glorify user-hostile design. It’s usually used to refer to situations where the user is empowered to do as we (devs or PMs) tell them, or where the empowerment is too abstract to be proven.

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Bad idea of the day: Rather than having a ‘madness’ mechanic, have a ‘stress’ mechanic that causes perceptual distortion (tunnel vision, increased color contrast, blurred vision, louder environmental sounds) & motor distortion (worse aim, movement delays)

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Bad idea of the day: A video game adaptation of Lethem’s Gun With Occasional Music in the style of the Monkey Island series, with a mechanic involving mixing custom blends of forgetol/regretol/etc & replacing people’s stashes with them.

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