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When it comes to performance issues, I honestly think the solution is just “don’t follow so many people”. You only pull the feeds you read, and once one’s feeds are too much for the computer to handle, they’ll almost certainly have far too much content for a person to actually read.

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I recently tried to write a command like client to GNU social, but after reading the specs on ActivityStreams, Webfinger, PubsubHubbub and Salmon i soon lost interest… :)

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Decode It Like It’s 1999
A few years ago I started to work on an MPEG1 Video decoder, completely written in JavaScript. Now, I finally found the time to clean up the library, improve its performance, make it more error resilient and modular and add an MP2 Audio decoder and MPEG-TS demuxer. This makes this library not just an MPEG decoder, but a full video player.

In this blog post I want to talk a bit about the challenges and various interesting
bits I discovered during the development of this library. You’ll … ⌘ Read more

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Quake for Oculus Rift
My Oculus Rift CV1 finally arrived last week, so of course I had to update my fork of the excellent Quakespasm engine for the new Oculus 1.4 API.

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While I was at it, I also fixed a number of bugs, included support for the Rift’s headphones and the XBox One controller – I’d still recommend you play with mouse & keyboard, though. Controls are set up with reasonable defaults, but you can of course change everything in the options menu. There’s also … ⌘ Read more

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