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通关《老头环》DLC后,一晚上睡不着,我想说点实话
发售17个小时后,随着最终BOSS拉塔恩在我面前倒下,我放下手柄,开始回味这一段奇幻旅程中的点点滴滴。

作为首个也是唯一的一个DLC,“黄金树幽影”继承了《艾尔登法环》对于开放世界的独到理解,独树一帜的美术风格以及宏伟史诗的壮观场景,依旧能够在你看到的第一眼后,发出一句“卧槽”般的由衷赞叹。

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上中下复杂的地形设计,弱引导的流程结构,更为激进的战斗节奏,以及在幽影之地这块巴掌大的地图上,塞满了数不尽的隐藏要素,似乎都预示着这个DLC将会如本作一样,成为开放世界游戏历史上一座新的里程碑。

按照传统媒体的调性,我应该这么去评价。但我更想说的是,这并不是全貌。

事实正相反,你可能很难想象,在早上6点从床上爬起,一路披荆斩棘花了12个小时来到了最终BOSS门口,随后就被眼花缭乱的快慢刀连段以及闪瞎眼的特效“调教”3个小时之后的崩溃感。

… ⌘ Read more

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iCloud ‘Keep Downloaded’ Option Included in iOS 18 and macOS Sequoia
In iOS 18, iPadOS 18, and macOS Sequoia, Apple has added a new “Keep Downloaded” option when browsing items in iCloud, allowing users to designate which files and folders should remain permanently available locally on their device.

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In previous versions of iOS and macOS, users had limited control over which files and folders were … ⌘ Read more

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Go 設計模式:責任鏈和函數選項,讓你的代碼更優雅!
最近接觸到越來越多有歷史 “沉澱” 的 Go 項目,深感設計模式和及時干預的重要性。近期會分享一些設計模式,一起學習代碼設計!今天的分享的設計模式是:責任鏈和函數選項模式。在日常程序裏是比較常用的。很多開源庫中也有使用。責任鏈模式—–責任鏈模式(Chain of Responsibility Pattern)是一種行爲設計模式,它允許對象將請求沿處理程序鏈進行傳遞。程序鏈既可以處理請求,也可 ⌘ Read more

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Miracles and Black Swans

The Blindspot

The standard modern scientific worldview cannot admit miracles and cannot admit the paranormal.

That’s not the same as saying the scientific worldview disbelieves in miracles or the paranormal (although most modern science fans do).

Nor is it the same as saying that the scientific worldview refutes or disproves miracles or the paranormal.

People get all of these confused, but to state it clearly:

**If there are paranormal or supernaturally miraculous events which actually do … ⌘ Read more

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John Searle and Daniel Dennett on Consciousness

Below I am here giving voice to a conversation in articles on the subject of consciousness originally published by the New York Review of Books and in John Searle’s book The Mystery of Consciousness.

I find these hilarious.

Here, Searle’s adversary, well-known and now late “philosopher” Daniel Dennett follows the logical train of verificationist modern science to its logical conclusion: the denial of the subjective—the consciousness itself—the thing, the … ⌘ Read more

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Ignite Realtime Blog: Openfire restAPI plugin version 1.11.0 release
Earlier today, version 1.11.0 of the REST API plugin for Openfire was released!

The REST API Plugin provides the ability to manage Openfire (the real-time communications server created by the Ignite Realtime community) by sending an REST/HTTP request to the server. This plugin’s functionality is useful for applications that need to administer Openfire outs … ⌘ Read more

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Your guide to observability engineering in 2024
Member post originally published on the Logz.io blog by Jake O’Donnell It may sound complicated and daunting, but so much of observability is about discovering the unknown unknowns in your critical systems. The capabilities of observability engineering can… ⌘ Read more

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需要加 5.67 升机油的车,机油加到 5 升的时候启动了,会不会造成磨损拉缸?
我们正常换机油采用的都是重力放油法,机油这种东西本身是粘稠的,按照 重力放是没法完全放干净的。

别说重力放了,机油这种东西,你想特意把它清洗干净,都需要挺大的难度, 所以在每次更换机油的过程中,发动机润滑系统内部以及各个工作面都会残留部分机油。

按照我们目前的工作经验,这个残余的机油量大概会有300到500毫升。

极限状态下,即使你把机油放空,各个工作面其实也是有机油的,短时间原地着一下车,不会对发动机产生任何影响。

如果你的设计机油量是5.5升,那么大部分情况下,实际上加5升就已经达到了原厂设计的机油量,因为发动机内部还会有大概0.5升左右的残留。

而且有的车吧,尤其是豪华品牌,用的是 电子机油尺,不着车你根本就看不到机油量,很大一部分,甚至需要着车怠速半小时以上,才能读取到当前机油量。

![](https://picx.zhimg.com/v2-549ce02f81d … ⌘ Read more

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How to Measure DevSecOps Success: Key Metrics Explained
Discover two key metrics to measure your DevSecOps progression effectively. Learn how tracking security vulnerabilities over time and ensuring compliance with security policies can enhance your organization’s security posture, driving continuous improvement in your DevSecOps practices. ⌘ Read more

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macOS 15 No Longer Needs Twice the Free Space for App Store Installs
Starting with macOS Sequoia, app downloads and installations from the Mac App Store will no longer require double the amount of local storage space available. Instead, the free space requirement now matches the final install size of the app, plus a small buffer, according to Apple.

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The new space requirement in macOS 15 should … ⌘ Read more

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Palmshell PuER N1: Upcoming Networking Compact PC with 4x 2.5GbE Ports
The Palmshell PuER N1 is an upcoming compact networking PC built around the Intel Celeron J6412 Quad-core processor from the 10th generation lineup. This device features multiple 2.5GbE ports and offers a range of storage options designed for users who demand both high-speed network connectivity and substantial data storage capabilities. Unlike the Palmshell Slim X2L, […] ⌘ Read more

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MacOS Sequoia 15 Beta 2 Available to Download Now
MacOS Sequoia beta 2 has been released for users participating in the MacOS Sequoia 15 beta program for Apple Developers. Technically speaking, anyone can enroll in the dev program and install MacOS Sequoia beta, but due to the nature of beta system software that is not advised for anyone who is not an advanced user … Read MoreRead more

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iOS 18 Beta 2 Download Available Now for iPhone & iPad
Apple has released the second beta version of iOS 18 for iPhone and iPadOS 18 for iPad. iOS 18 beta 2 and iPadOS 18 beta 2 are available to download now for those registered in the Apple Developer beta testing programs. Technically speaking, anyone can install iOS 18 beta on iPhone or iPadOS 18 beta … Read MoreRead more

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Why you do not want a visualization of your Infrastructure as Code
Originally published on the appCD blog by Asif Awan You’ve been working on a new application for your company. It is going to address business requirements needed to delight customers. But while you are ready to ship your… ⌘ Read more

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Exploring team dynamics and the role of Internal Developer Platforms
Member post originally published on the Mia-Platform blog by Giovanna Monti, Full Stack Developer, Mia-Platform Entering the world of a fast-paced tech company can feel like diving headfirst into a sea of complexity, where understanding the organizational structure… ⌘ Read more

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如何评价《艾尔登法环》中的角色米凯拉(Miquella)?
米凯拉目前在很多人的心里就是喜闻乐见的伪娘,雌雄同体,拥有魅惑能力的合法正太,被哥哥绑票到地下雷普的可怜弟弟。

在游戏中,米凯拉在物品介绍和一些角色口中是悲天悯人,心系被排挤者的神祇,拉达冈的小棉袄,黄金律法基本主义的学者,纯净黄金的研究者。

但是我觉得,他就是个 危险的邪教头子。

他很多地方都给我了琼斯镇惨案即视感。如果不了解琼斯镇惨案的,可以去看一下相关资料。我简单说一下,琼斯镇惨案发生在上个世纪七十年代,由美国邪教人民神殿教造成的。人民圣殿教教主詹姆斯·琼斯在美国六七十年代靠着当时社会因种族和冷战影响导致的分裂,成立了号称“包容与爱”的人民圣殿教。因为剥削虐待教徒被曝光并被美国当局列为邪教,琼斯把自己的教徒带到南美国家圭亚那的某热带雨林建立起了琼斯镇。后来在一次美国政府议员参观后,议员要带走几个想走的信徒时,琼斯下令攻击美国议员一行人,并要求所有信徒喝氰化物自杀,不想自杀的人会被狂热信徒灌药或者枪杀,近一千人 … ⌘ Read more

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如何评价《艾尔登法环》中的角色米凯拉(Miquella)?
Miquella深受Berserk里面Griffith格里菲斯的影响,我自己对Berserk了解不够多,一些信息也是我从Reddit获取的,但明显Elden Ring致敬此作的地方相当之多。

关键词: 长发,中性/女性化,有极度忠诚的女武神/战士,魅惑术,近乎神祇,野心十足,诅咒,诅咒成童身,在蚕茧中沉睡,孵化,Mohg对他的痴迷也和Berserk里面贵族对格林菲斯的痴迷类似。

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A fair haired, androgynous leader wit … ⌘ Read more

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《最后生还者2》【巡逻】关卡:寻路关卡如何完美控制玩家行为和预期
前段时间很荣幸作为关卡策划参与一款主机游戏研发,有机会能够对于自己很喜欢的作品-《The Last Of Us: Part II》(《最后生还者2》)和顽皮狗的设计理念进行深入的研究和实践,我会以几个短篇的形式简单分享一下对美末2关卡的设计思路解构。

这里选择《美末2》中【杰克逊】章节中的【巡逻】关卡进行解构,我通过Unity简单还原了一下关卡的blockmesh,艾莉和蒂娜发现受到攻击死亡的鹿的区域。我手边没有主机设备,靠网上视频简单还原相对位置关系,metrics不可供参考。

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One Way

[![](https://pic1.zhimg.com/v2-06867066 … ⌘ Read more

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《星空》:反快餐,沉浸式叙事和体验设计
万众期待的《星空》于9月1日发布,我预购的豪华版,所以提前一周体验到这部极具争议的游戏。

想必关注《星空》和预购了游戏的很多玩家都已经看过非常多的吐槽也好,嘲讽也罢,也有很多人已经退款了,但是我要说的是先别急,经过十几个小时的体验,我如果要投出TGA年度最佳游戏,我会投给《星空》。

因为没有被劝退的玩家,早已深陷在这广袤的星空之中无法自拔,这个世界就是当时万众期待的生动的又充满故事的世界。

前八小时痛苦体验

我是没有玩过《上古卷轴5》的,但是久闻贝塞斯达大名,我玩过黑曜石的《紧闭求生》,给我感受两个字就是:游戏设计的神!所以我对《星空》抱有极高的期待,特别是在涌现式或者是好奇心驱动方面的游戏设计体验。以及极高的自由度和各种up吹的每个npc的反应和内容。

但是当我在8月31日预载,9月1日兴冲冲进入游戏,然后一怒之下强行玩了八小时给我的体验就是 依托答辩

**(以下涉及严重剧透)如果你听到网络上如此多的负面评价,仍然对这款游戏保有充分的信任和耐心,那么不需要继 … ⌘ Read more

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First tour with my new bike
Yesterday, I finally took my new bike for a longer ride. Instead of 30 km like the last time, this time I chose another way about 36 km the other way along the river. And instead of getting on the train back home, I went both directions with pure muscle power. ⌘ Read more

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如何评价《艾尔登法环》中的角色拉塔恩(Radahn)?
正好写到盖利德,大体符合问题,就发在这里吧。

全部故事梳理:

《艾尔登法环》(Elden Ring)讲了一个怎样的故事?

在宁姆格福 迷雾森林的东方,有一片红色土壤的大陆。通常红色意味着危险,对于盖利德来说,这也并非例外。与地图上一眼望去的平整土地略有不同,这片大地地势低洼,被侵蚀的土地上,是满溢猩红腐败的沼泽。

巨大诡异的植物于此地生长,隐约见底的悬崖之下,仍隐藏着无数秘密。

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庞大的地图上,实际分为三大部分,西南部,红狮子军团与猩红腐败的生物对抗至今的血腥战场。东南部,红狮子将军犹在游荡的古战场— … ⌘ Read more

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Golang Context 內部原理一覽
context[1] 包是每個 Go 語言程序員在編程生涯中都會使用到的, 但你們真的瞭解它的內部工作原理嗎 (因爲據說真正的美麗都藏在內在)? 如果你對此感興趣, 可以查看我之前關於 sync.WaitGroup 內部工作原理的博文 鏈接 [2] 。本文旨在簡要概覽內部工作原理, 因此我會適當簡化一些細節。如果你想查看全部的實現細節, 或者你更喜歡直接閱讀源代碼而不是博客, 可以 點擊這裏 ⌘ Read more

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《艾尔登法环》DLC黄金树幽影媒体评分再度爆棚,你的具体游玩体验是怎样的呢?
@知乎游戏

令人欲罢不能,酣畅淋漓。

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我是本体四周目开的DLC,感觉DLC难度更有挑战。

幽影树碎片的加入让多周目高等级玩家都能体会到初玩魂游时的小心翼翼。

而且DLC里更新了很多护符,这就让boss战时的护符选择极为重要,选择针对各种boss的减伤护符将是boss战准备阶段的重要环节。

随着游戏进度拾取幽影树碎片强化加骨灰和NPC助战,给我感觉难打的也就三个boss。

一是拉塔恩,二是梅瑟莫,三是山猪骑士,其他boss给我的感觉中规中矩。

就在DLC前一天,我顺便打了四周目女武神,过得很轻松,而 … ⌘ Read more

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go 語言調用 shell 命令有這麼兩種方式,都用過了?
阻塞方式 (需要執行結果) 主要用於執行shell命令,並且返回shell的標準輸出適用於執行普通非阻塞 shell 命令,且需要 shell 標準輸出的//阻塞式的執行外部shell命令的函數,等待執行完畢並返回標準輸出func execshell(s string) (string, error){    //函數返回一個Cmd,用於使用給出的參數執行name指定的程序    cmd := ⌘ Read more

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10 個提高生產力的 Go 小技巧
最近 Phuong Le 大佬針對日常開發 Go 項目時,總結了一些好用的 Go 小技巧。看了後,感覺對於剛入門 Go 的同學有一定的學習價值。可以挑好的學。應用到自己項目裏。以下內容分享給大家。在開發 Go 生產項目時,我發現自己經常重複編寫代碼和使用某些技術,直到後來回顧自己的工作時才意識到這一點。下面是從總結經驗中挑選的一些有用的代碼片段,希望對大家有所幫助。計時技巧——-如果你對跟 ⌘ Read more

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EU Accuses Apple’s App Store Steering Rules of Violating DMA and Opens Investigation into Developer Fees
The European Commission has formally announced its preliminary view that Apple’s App Store policies are in breach of the Digital Markets Act (DMA), specifically in relation to anti-steering rules.

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Under the DMA, developers distributing their apps via Apple’s ‌A … ⌘ Read more

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ASUS Chromebox 5a with 13th Gen Intel processors start at $294.00
The ASUS Chromebox 5a is a versatile mini-PC equipped with 13th Generation Intel Core or Celeron processors. These devices support multiple 4K@60Hz displays and include an M.2 2280 PCIe slot for storage expansion. According to the ASUS product page, the new ASUS Chromebox 5a is compatible with the following Intel 13th Generation processors: i7-1355U — […] ⌘ Read more

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Fun: Emulate a Macintosh 128k on a Raspberry Pi Pico Microcontroller
There are no shortage of interesting projects and things to do with Rasbperry Pi devices, but this one will be particularly intriguing to fans of retro Macintosh and emulation; you can emulate a Macintosh 128k complete with VGA video and keyboard/mouse input, using nothing but a Pico Microcontroller! Are there simple to use emulators and … [Read More](https://osxdaily.com/2024/06/23/fun-emulate-a-m … ⌘ Read more

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Robotic Platform Built on RISC-V Milk-V Meles with ROS2 Support
At the 2024 XUANTIE RISC-V Ecosystem Conference, a collaborative effort between Yahboom, milK-V, and ALIBABA DAMO Academy led to the unveiling of the RISC-V MicroROS educational robot. This robot, based on the Milk-V Meles SBC, is now available for purchase and provides an advanced learning platform for robotics enthusiasts and students. The RISC-V MicroROS robot […] ⌘ Read more

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Neo6502 A Modern Open Source Retro Computer with W65C02 and RP2040
The Olimex Neo6502 integrates classic computing architecture with modern enhancements, targeting enthusiasts of retro computing technology. This device leverages the W65C02 processor, operating at a frequency of 6.25 MHz, and incorporates an RP2040 co-processor that manages RAM, graphics, and additional computational tasks. This dual-processor setup enables the Neo6502 to surpass traditional 6502-based systems … ⌘ Read more

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CY8CKIT-062S2-AI Kit: Ready-to-Deploy ML Models and Comprehensive Onboard Sensors
The CY8CKIT-062S2-AI PSoC 6 AI Evaluation Kit from Infineon Technologies provides a compact and powerful platform for developers interested in edge AI applications. This kit is compatible with Imagimob Studio, facilitating the entire machine learning process from initial model training to final deployment within a unified setup. The core of the kit is the PSoC […] ⌘ Read more

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Enjoy the Lovely Trillium Lake Reflected in Mt Hood Apple Vision Pro Wallpaper
Apple often picks really beautiful wallpapers and imagery to go with their products, and while the iPhone, iPad, and Mac have tended recently towards more abstract wallpapers and product imagery, the Apple Vision Pro has some really gorgeous landscapes in the “Environments” feature of the spatial computing headset. The Apple Vision Pro has not been … [Read More](https://osxdail … ⌘ Read more

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Top Stories: Apple Watch X Rumors, New Final Cut App for iPhone, and More
The avalanche of news coming out of WWDC earlier this month is finally starting to slow, but that doesn’t mean there wasn’t still lots to talk about in Apple news and rumors this week.

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This week saw some additional rumors about the upcoming Apple Watch models, the release of major Final Cut Pro updates, the launch of Apple’s annual Back to Scho … ⌘ Read more

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How to Install tvOS 18 beta on Apple TV
tvOS 18 includes some intriguing new features that aim to improve your Apple TV experience, including Enhance Dialogue to make it easier to hear voices and dialog in shows and movies, Live Captions offers live transcripts of FaceTime calls on Apple TV, new screen savers, new Fitness features, Home app guest access, and more. If you’re … Read MoreRead more

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现已可游玩,如何评价艾尔登法环dlc黄金树幽影?
注意!注意!注意!

想推NPC支线的一定注意不要探图太快了!否则NPC支线会直接断!影响最终米凯拉boss战!

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未击败梅瑟莫前如果通过气流来到幽影亚坛后点亮通村吊桥赐福并往前走,游戏会提示某处大卢恩破碎,魅惑的力量消失,NPC会纷纷离开幽影地

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想推进NPC支线的玩家一定要注 … ⌘ Read more

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PocketBase:一體化的開源 Go 語言實時後端
PocketBase 是一個開源的實時後端解決方案,採用單一文件的形式進行分發。它由嵌入式數據庫 (SQLite) 和實時訂閱功能組成,提供了開箱即用的文件和用戶管理功能、方便的管理儀表板 UI 以及簡單的 REST 風格 API。本文將深入探討 PocketBase 的功能、安裝、示例代碼和一些高級的應用技巧。主要特性—-嵌入式數據庫PocketBase 內嵌 SQLite 數據庫,這意味着 ⌘ Read more

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Go: 使用依賴注入實現 Gin 框架路由處理函數的解耦
在 Go 語言開發中,Gin 是一個非常流行的 Web 框架。其輕量級、高性能的特點,使其成爲許多開發者的首選。然而,在實際項目中,隨着業務邏輯的複雜化,我們往往會遇到代碼耦合嚴重、測試困難等問題。依賴注入(Dependency Injection, DI)是一種有效的解耦手段,能夠幫助我們實現代碼的高內聚、低耦合,從而提升代碼的可維護性和可測試性。本文將探討如何在 Gin 框架中使用依賴注入來解 ⌘ Read more

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Go:執行跟蹤變得更加強大
簡介Go 語言的 runtime/trace 包含一個強大的工具,用於理解和排查 Go 程序。其中的功能允許跟蹤每個 goroutine 在一段時間內的執行情況。然後,使用 go tool trace 命令(或優秀的開源工具 gotraceui)可以可視化和探索這些跟蹤中的數據。跟蹤的魔力在於,它可以輕鬆地揭示程序中其他方式難以看到的東西。例如,在 CPU 概要文件中很難看到併發瓶頸,因爲沒有要採 ⌘ Read more

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Go singlefight 源碼詳解
寫在前面 通俗的來說就是 singleflight 將相同的併發請求合併成一個請求,進而減少對下層服務的壓力,通常用於解決緩存擊穿的問題。詳解基礎結構—-golang.org/x/sync/singleflight singleflight 結構體:type call struct { wg sync.WaitGroup // 這些字段在 WaitGroup 結束前寫入一次 // 只有在 W ⌘ Read more

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深度解析游戏中的流通经济设计

文丨核桃(腾讯互动娱乐 游戏运营)

导语: 本文内容主要说明的是游戏经济中交易流通的经济系统的设计。分析逻辑、案例尽量普遍在理想型模型下进行说明和阐述,从虚拟经济学层面聊一聊交易流通系统的存在、构建和验证等方面底层逻辑,希望能给大家带来帮助。

第一章、了解经济流通和其交易组件 1、游戏中的经济流通

商品流通是连续不断的商品交换,是以货币为媒介的商品交换。单次的商品流通是从生产者产出商品,通过交易场景转换到消费者的过程。当多种商品交易过程汇集起来时,就形成了市场。不论游戏中的虚拟经济还是现实中的商品经济,其本质都是商品生产到消耗的循环。同样作为流动的需求也受“看不见的手”所控制,整体遵循供需关系达到一定的均衡。但游戏经济和实体经济是有所差别的:

Image

**一方面来自商品价值的差距:虚拟产品被开发上线之后,其 … ⌘ Read more

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《红警》里有哪些很牛的操作?
讲讲三天三夜的故事吧。

2016年红警2举办了一次中外对抗赛,这次比赛几乎把当时国内外所有玩红警的高手凑到一起,算是红警有史以来最大的一次比赛。

比赛赛制是抢十一,谁先赢11把谁获胜,我要说的就是HBK08和月亮三对局的最后一把。

08和月亮三是国内红警圈的两位顶尖高手,因为他俩的水平不分伯仲,所以当时的比赛非常惊险刺激,比分一度打到10比10的赛点,谁赢一把谁就是世界冠军。

最后一局的地图是月亮三选的,比赛规定是前一把谁输谁选地图,因为上局是月亮三输了,所以他选了一张名叫围攻之都的地图。

围攻之都中间有上中下三条路,每条路上都有堡垒可以驻扎大兵,房子进兵之后敌人很难进攻,所以这张地图是个易守难攻的图。

因为这张地图有堡垒守住双方探路的狗,双方的视野都很受限,于是08和月亮三不约而同的想搞点小动作。

08用防空车装了工程师和蜘蛛想要偷基地,月亮三的想法和08一样,也装了工程师来偷基地。

08的偷车先一步抵达对手战区,被月亮三发现,提前下了一个 … ⌘ Read more

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** The story of life **
Or at least the story of life as I implemented it in swift recently as a little learning project because I haven’t written any swift since walking away from mobile dev a few years ago (no regrets)!

First there was the universe! Well, first there was some requisite boilerplate, but then there was the universe! A 2 dimensional grid, an array of 10 columns and 10 rows.

”`hljs swift
import Foundation

let rows: IntRead more”`

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Gajim: Gajim 1.9.1
Gajim 1.9.1 introduces a menu button, adds improvements for Security Labels, and fixes some bugs. Thank you for all your contributions!

What’s New

Since Gajim 1.9.0, you can toggle Gajim’s main menu bar by pressing Ctrl+M. In order to have a proper replacement for when the menu bar is hidden, we added a menu button to the top left, which contains all of the menu bar’s items.

If you are using Security Labels ( XEP-0258) with Gajim, you ca … ⌘ Read more

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Fix “A software update is required to install macOS in a virtual machine” Error on Mac
Some Mac users who are attempting to install MacOS Sequoia beta into a virtual machine may run into an error message that states “A software update is required to install macOS in a virtual machine.” This error message then gives you three button options to “Learn More” (opens a web link), “Not Now” (cancel), or … [Read More](https://osxdaily.com/2024/ … ⌘ Read more

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Kubestronaut in Orbit: Zhilong Wang
Get to know Zhilong Wang Zhilong Wang is one of the first our our Kubestronauts in China. As a cloud-native technology expert, he has over 10 years of frontline experience in internet development and architecture, specializing in Service… ⌘ Read more

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Forlinx’s New SoM Leverages Rockchip RK3562J Quad-Core Processor
Forlinx Embedded has launched the FET3562J-C SoM, a versatile system on module with an optional 1 TOPS NPU, optimized for a broad range of applications including industrial automation, consumer electronics, smart healthcare, energy, and telecommunications. The FET3562J-C SoM, powered by the Rockchip RK3562J processor with advanced 22nm process technology, features four ARM Cortex-A53 cores operating […] ⌘ Read more

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Compex Introduces New Wi-Fi 7 Dual-Band Modules: WLE7002E25D and WLT7002E25D-E
Compex Systems has expanded its range of wireless solutions by introducing two new Wi-Fi 7 modules: the WLE7002E25D and the WLT7002E25D-E. These modules are designed to enhance wireless performance and reliability, offering a cost-effective alternative to Wi-Fi 6 modules according to the company. The WLE7002E25D features a standard MiniPCIe form factor, marking it as one […] ⌘ Read more

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1Password Launches Recovery Codes and Simplified Sign-In Process
Popular password management app 1Password today announced the launch of two new features that are designed to make the app more user friendly. 1Password is improving the sign-in process on new devices and adding the ability to recover an account when a master password and secret key are lost.

With recovery codes, 1Password is providing a failsafe that will let cust … ⌘ Read more

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How to Install watchOS 11 Beta on Apple Watch
WatchOS 11 for Apple Watch was recently announced, and watchOS 11 beta is available to run and install right now on compatible Apple Watch models. WatchOS 11 has a variety of features like training load tracking, ability to add rest days to your workouts or pause your activity rings without losing your streaks, live language … Read MoreRead more

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Execute commands by sending JSON? Learn how unsafe deserialization vulnerabilities work in Ruby projects
Can an attacker execute arbitrary commands on a remote server just by sending JSON? Yes, if the running code contains unsafe deserialization vulnerabilities. But how is that possible? In this blog post, we’ll describe how unsafe deserialization vulnerabilities work and how you can detect them in Ruby projects.

The post [Execute c … ⌘ Read more

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Mastering DevSecOps with Devtron: a strategic approach
Member post originally published on the Devtron blog by Nishant As the adoption of Kubernetes continues to grow, organizations encounter numerous challenges in securing their software development and deployment processes. Integrating security practices into DevOps, known as DevSecOps,… ⌘ Read more

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Erlang Solutions: Exploring Key Trends in Digital Payments
Digital payments are essential to the global economy and have seen rapid and significant changes in recent years.

Let’s take a look at the key trends of this change and some of the emerging digital trends are broadening the payments ecosystem. We’ll look at how payments work and the broader payments ecosystem.

The look into the digital payments landscape

Evolving customer expectations and technological advances are drivin … ⌘ Read more

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游戏开发中,配置数据是写在文件中还是写在代码中好?

首先要解除一个误会

就是命题里的“lua文件”和命题里的“json或者二进制文件”是没有根本区别的,都是“换了一个语言的单独数据文件”。虽说从coder的角度来理解他们不用参与项目的编译,但是从programmer的角度来理解,他们是(略有不同但可以)等同于程序文件的,因为最终拟游戏运行还是要依赖于这些数据的。

你可以思考一个问题——如果你是一个unity项目,在项目中自己建立了一个,我们比如说地图数据表,它使用C#写的,比如你的目录结构中有一个Assets/DesignerData/Maps/下面都是CityOrgrimmar.cs,BattleFieldWarSongLumberCamp.cs这些,它们因为会被unity工程编译,所以他们就不是配置文件了吗?

是否是配置文件,不取决于他是编译时还是运行时,而是取决于它的内容干了什么。所以在题主的问题里,判断一个lua是程序代码的一部分,还是一个配置文件,取决于这个lua干 … ⌘ Read more

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如果让你来画刘看山,你会画成什么样呢?
下面是这两天画的…怎么说呢…简笔画真好玩儿呀…

不过有一说一,真正的实践给人带来的真切感知足以改变理论上搭建起的假设。

我是一个福瑞控,2023年借《有兽焉》的热播写了一个关于福瑞的理论专栏文章。后来下半年的时候也作为分享学者参与了中数音像协会的一个有关福瑞的分享活动,但是我要说但是,那时候我其实并没有真正去过任何的兽展,我只是凭借自己朴素的对福瑞群体和福瑞动画的感知去完成的文章。

直到2023年12月31日参加了云幽岛福瑞展,亲眼看到了线下兽展的样子,能够亲身摸到那些毛茸茸的兽装,同时能够亲自买下摊位的那些小周边,我的感受出现了非常大的转变,虽然都是正面评价,但正是因为这个亲身性,才让我有了全新的感知,由此形成的两个不同的文章可以看:

[动漫眼 | 《有兽焉》:“于是毛茸茸们能团圆”_思想市场_澎湃新闻-The Paper](//link.zhihu.com/?target=https%3A//www.thepaper.cn/ne … ⌘ Read more

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如何反驳有些人“游戏速通有什么用,建议他们XX时候也速通”这一观点?
送上一篇老文

战术大米:速通的故事:与帧数赛跑的那些人

  0.35秒意味着什么?对大部分人来说都没什么意义,但对于速通玩家而言,就是足以打破《超级玛丽》最快通关纪录的关键。《超级玛丽》存在这样一个帧数规则:每过21帧进行一次切换关卡的判定,如果玩家能在判定前1帧到达终点,就可以提前0.35秒进入下一关。为了能够更快地完成游戏,这些速通玩家必须与这1帧不断赛跑。

  目前《超级玛丽》最快的通关时间已被缩短到4分55秒,你可能不清楚这意味着什么,但为了实现这个目标,一群热爱研究的玩家们努力了十几年,使得记录从5分多钟逐渐缩短到4分多钟。随着提升空间越来越小,其操作细节也早已到达以帧数为单位的程度,这场世界级的速通竞赛,至今仍在进行着。

![](https://pic1.zhimg.com/v2-a2e9ded690881dc47ee … ⌘ Read more

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Go:標準庫 bufio 包詳解
引言在日常開發中,對文件或輸入輸出流進行讀寫操作是非常常見的任務。Go 語言標準庫中的bufio包提供了數據的緩衝讀寫功能,使得讀寫操作更加高效。本文將詳細介紹bufio包的主要功能及其在實際編程中的應用場景。bufio 包概述bufio包主要提供了緩衝讀寫的能力,通過包裝一個io.Reader或io.Writer對象,創建一個帶緩衝的(buffered)讀寫器。使用緩衝可以減少對底層 IO 資源 ⌘ Read more

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使用 Golang 開發 eBPF 的應用
大多數時候, 我們在開發軟件或使用軟件時, 都在操作系統的安全邊界內運行。我們甚至不知道 IP 數據包是如何從網絡接口被接收的, 或者當我們保存文件時, inode 是如何被文件系統處理的。這個邊界被稱爲用戶空間, 我們在這裏編寫應用程序、庫和工具。但還有另一個世界, 即內核空間。操作系統內核就駐留在這裏, 負責管理系統資源, 如內存、CPU 和 I/O 設備。通常我們不需要深入到 socket ⌘ Read more

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在 Go 中如何讓結構體不可比較?
最近我在使用 Go 官方出品的結構化日誌包 slog 時,看到 slog.Value 源碼中有一個比較好玩的小 Tips,可以限制兩個結構體之間的相等性比較,本文就來跟大家分享下。在 Go 中結構體可以比較嗎?在 Go 中結構體可以比較嗎?這其實是我曾經面試過的一個問題,我們來做一個實驗:定義如下結構體:type Normal struct { a string B int}使用這個結構體分別聲明 ⌘ Read more

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