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Underrun – Making Of
I participated in this year’s js13kGames, a JavaScript game development competition with a file size limit of 13kb, including code, assets and everything else. My entry was Underrun, a twin stick shooter using WebGL.

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Play Underrun – A WebGL shooter in 13kb of JavaScript

For this competition I set out to produce something with a dense atmosphere – which is inherently difficult to do with so little … ⌘ Read more

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New feature for txtnish: After setting add_metadata to 1, txtnish will, uhm, add metadata to your twtfile. Currently i only add followings, client and your gpg fingerprint. See my file for an example.

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New feature for txtnish: After setting add_metadata to 1, txtnish will, uhm, add metadata to your twtfile. Currently i only add followings, client and your gpg fingerprint. See my file for an example.

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My search forwarder https://codevoid.de/q=%s is now forwarding to the JS version of duckduckgo with a dark theme applied and safe search off. I’ve pretty much set my own preferences to it. If you prefer the html version, you can still just turn JS for DDG off and DDG will forward you. I find the html version totally usable, but it’s not customizable at all.

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Translit is a little like bittorrent, if bittorrent used literally the same bytes for AMVs and trailers as for the corresponding scenes in the show/movie. Transcopyright is like assembling AMVs from your own DVD boxed set based on a list of instructions & leaving a gap if you’re missing a disk.

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Areas of transience – the hyperspace of psychogeography – are not ‘non-places’ with ‘non-culture’. They have a uniquely warped kind of culture, in the same way tourist-dependent places do, except some people spend their lives in it (long haul truckers or jet-setting businessmen).

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A fictional history of the kingdom, set in the future. A new passage-↵↵This is the beginning. I rule you now. The following is my command.

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Quake for Oculus Rift
My Oculus Rift CV1 finally arrived last week, so of course I had to update my fork of the excellent Quakespasm engine for the new Oculus 1.4 API.

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While I was at it, I also fixed a number of bugs, included support for the Rift’s headphones and the XBox One controller – I’d still recommend you play with mouse & keyboard, though. Controls are set up with reasonable defaults, but you can of course change everything in the options menu. There’s also … ⌘ Read more

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