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Twts matching #Update
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It turns out that fts5 is enabled by default on SQLite! My twtxt2sqlite generator has been updated to use fts5. Now I can do full text search on all my twtxt tweets. I have implemented a related-tweets box in the !twtxt_playground as a proof-of-concept. More info on fts5 can be found at [[https://www.sqlite.org/fts5.html]].

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updating my wiki index, so some pages are not going to be featured there anymore: !MIDI_sucks !sample_curation !howyousay !sixtycolumnrule

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Update: if you buy the paperback version of my book, now you’ll be able to get the ebook for free. (Dunno why anybody would want that.) Also, the ebook now has wikipedia links for various terms via X-Ray, in case you didn’t know who Thad Starner was or something.

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Impact Is Now Free & Open Source
My HTML5 Game Engine Impact launched almost 8 years ago. The last update was published in 2014. While Impact still works nicely in modern browsers, it lacks support for better graphic and sound APIs that are now available. I felt increasingly bad for selling a product that is hardly maintained or improved.

So as of today Impact will be available completely for free, published under the permissive MIT License.

Impact’s source is available on [gith … ⌘ Read more

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Quake for Oculus Rift
My Oculus Rift CV1 finally arrived last week, so of course I had to update my fork of the excellent Quakespasm engine for the new Oculus 1.4 API.

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While I was at it, I also fixed a number of bugs, included support for the Rift’s headphones and the XBox One controller – I’d still recommend you play with mouse & keyboard, though. Controls are set up with reasonable defaults, but you can of course change everything in the options menu. There’s also … ⌘ Read more

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