#Pyxel is a retro inspired #GameEngine for #Python, it’s very impressive!
It’s not hard to generate a static HTML page that loads your game to run on the browser with #pyodide (WASM). And it comes with an assets editor and a #chiptune making tool.
What is a #GameEngine for you? Is there a gray area between game engines and graphics frameworks? You can make games with SDL, RayLib, Processing (and py5…), p5js, d3js, but would you consider them game engines?
Maybe I should ask my students to make a game engine purist-neutral-radical alignment chart ? 🤡