A Simple Archive Format for Self-Contained Executables
The build/run instructions for the example games for
high_impact were subtly wrong:

make sokol
./build/game_sokol

make sokol compiles the Sokol version, converts all assets and puts the results
(executable and converted assets) into the build/ directory. So far so good.
Where it falls apart is in the next line: ./build/game_sokol. The executable
starts just fine, but it’s looking in the current directory ( ./) for all the
assets, … ⌘ Read more

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