A Simple Archive Format for Self-Contained Executables
The build/run instructions for the example games for
high_impact were subtly wrong:
make sokol
./build/game_sokol
make sokol
compiles the Sokol version, converts all assets and puts the results
(executable and converted assets) into the build/
directory. So far so good.
Where it falls apart is in the next line: ./build/game_sokol
. The executable
starts just fine, but it’s looking in the current directory ( ./
) for all the
assets, … ⌘ Read more