Hmm when I said “Wireguard is kind of cool” in this twt now I’m not so sure 😢 I can’t get “stable tunnels” to freak’n stay up, survive reboots, survive random disconnections, etc. This is nuts 🤦‍♂️

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Hmmm really not getting this at al 🤦‍♂️ So far things appear to be a bit more stable, but the only changes I made was to assign addresses to peers of the form 172.30.0.X/32 instead of 172.30.0.X/24 and setting AllowedIPs to 0.0.0.0/0 for mobile peers (phones, etc) and X.X.X.X/24, Y.Y.Y.Y/24 for more static peers (remote VMs) where X and Y are the LAN and Wireguard subnets.

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I think this is what I was missing in my understanding:

In other words, when sending packets, the list of allowed IPs behaves as a sort of routing table, and when > receiving packets, the list of allowed IPs behaves as a sort of access control list.

This is what we call a Cryptokey Routing Table: the simple association of public keys and allowed IPs.

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@movq@www.uninformativ.de I think I misunderstood some aspects of Wireguard as mentioned here, not 100% sure, but so far things are much happier now with assigning /32(s) as Tunnel IP(s) for Peers and being a bit more thoughtful about the AllowedIPs 🤞 I’m only playing around with 3 devices right now, my core router (RouterOS), an Ubuntu 22.04 VM over at Vultr and my iPhone.

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@prologic@twtxt.net I find the L2 mode where you have one interface and multiple hosts to be tricky. Its best if you are trying to make a full mesh style. But then all hosts need to be able to see one another.

I have had more success using point-to-point connections where there are only two ends to each interface. It means you have a ton of interfaces and udp ports. but you can share the host IP across the interfaces. Add to that a simple router proto ala OSPF or RIP and you can navigate around not having a full meshnet.

I have dozens of localnet wireguard connections and many more connections to others that use bgp for route propagation.

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@prologic@twtxt.net I find the L2 mode where you have one interface and multiple hosts to be tricky. Its best if you are trying to make a full mesh style. But then all hosts need to be able to see one another.

I have had more success using point-to-point connections where there are only two ends to each interface. It means you have a ton of interfaces and udp ports. but you can share the host IP across the interfaces. Add to that a simple router proto ala OSPF or RIP and you can navigate around not having a full meshnet.

I have dozens of localnet wireguard connections and many more connections to others that use bgp for route propagation.

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