** Broughlike dev log **
I’ve been working on the broughlike pretty steadily since my last update. The gameplay loop is pretty much unchanged, but I’ve added a fair bit of polish, and fixed a lot of bugs. I think it is honestly sort of boring to play, but I am excited to have this as the starting point for future projects…can you smell the roguelike!? I can!
The major fixes and improvements that I’ve made since my last update include:
- better way finding … ⌘ Read more