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Metaverse Could Contribute Up To 2.4% of US GDP By 2035, Study Shows
A study commissioned by Meta has found that the metaverse could contribute around 2.4% to U.S. annual GDP by 2035, equating to as much as $760 billion. Reuters reports: The concept of the metaverse includes augmented and virtual reality technologies that allow users to immerse themselves in a virtual world or overlay information digitally on … ⌘ Read more

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@abucci@anthony.buc.ci That would certainly be more believable to me. I mean don’t get me wrong, Meta being Meta they will probably pour so much money into it and try to brute force it into some sort of life, but I can’t imagine it will ever live up to their hype or be the game changer they try to make it out to be.

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@prologic@twtxt.net Yeah, we had some discussion about it once it was announced. I said what I felt (And I do love VR - but for flight simulators etc) - but I just knew it would fail.
Especially when they showed the ridiculous screenshots that they where so proud of with the quality of 15 years ago.
And they they pushed it as a place to work or have meetings during the pandemic.. haha.
And they did not even use it themselves in the company.

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@stigatle@yarn.stigatle.no @prologic@twtxt.net @eldersnake@we.loveprivacy.club I love VR too, and I wonder a lot whether it can help people with accessibility challenges, like low vision.

But Meta’s approach from the beginning almost seemed like a joke? My first thought was “are they trolling us?” There’s open source metaverse software like Vircadia that looks better than Meta’s demos (avatars have legs in Vircadia, ffs) and can already do virtual co-working. Vircadia developers hold their meetings within Vircadia, and there are virtual whiteboards and walls where you can run video feeds, calendars and web browsers. What is Meta spending all that money doing, if their visuals look so weak, and their co-working affordances aren’t there?

On top of that, Meta didn’t seem to put any kind of effort into moderating the content. There are already stories of bad things happening in Horizon Worlds, like gangs forming and harassing people off of it. Imagine what that’d look like if 1 billion people were using it the way Meta says they want.

Then, there are plenty of technical challenges left, like people feeling motion sickness or disoriented after using a headset for a long period of time. I haven’t heard announcements from Meta that they’re working on these or have made any advances in these.

All around, it never sounded serious to me, despite how much money Meta seems to be throwing at it. For something with so much promise, and so many obvious challenges to attack first that Meta seems to be ignoring, what are they even doing?

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@prologic@twtxt.net I think those headsets were not particularly usable for things like web browsing because the resolution was too low, something like 1080p if I recall correctly. A very small screen at that resolution close to your eye is going to look grainy. You’d need 4k at least, I think, before you could realistically have text and stuff like that be zoomable and readable for low vision people. The hardware isn’t quite there yet, and the headsets that can do that kind of resolution are extremely expensive.

But yeah, even so I can imagine the metaverse wouldn’t be very helpful for low vision people as things stand today, even with higher resolution. I’ve played VR games and that was fine, but I’ve never tried to do work of any kind.

I guess where I’m coming from is that even though I’m low vision, I can work effectively on a modern OS because of the accessibility features. I also do a lot of crap like take pictures of things with my smartphone then zoom into the picture to see detail (like words on street signs) that my eyes can’t see normally. That feels very much like rudimentary augmented reality that an appropriately-designed headset could mostly automate. VR/AR/metaverse isn’t there yet, but it seems at least possible for the hardware and software to develop accessibility features that would make it workable for low vision people.

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@abucci@anthony.buc.ci Oh wow, I hadn’t heard of Vircadia before. This looks really cool.

Also. The idea of Augmented Reality is much more appealling to me than full Virtual Reality. And a pair of glasses is a lot easier to wear than a headset.

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@shreyan@twtxt.net I agree re: AR. Vircadia is neat. I stumbled on it years ago when I randomly started wondering “wonder what’s going on with Second Life and those VR things” and started googling around.

Unfortunately, like so many metaverse efforts, it’s almost devoid of life. Interesting worlds to explore, cool tools to build your own stuff, but almost no people in it. It feels depressing, like an abandoned shopping mall.

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